Loved this concept, the take on the cost being the time and focus you need to have on the pets the more you have is really well found !
Geiiko
Creator of
Recent community posts
There was no music, but a fait humming sound similar to what computer fans do and the exit made a dial up sound that you could use to spatially locate the exit once you got close enough.
For the repetitiveness, i can only agree, I really wanted to add some details to help the navigation but couldn't squeeze it in the time frame of the jam :(
It's not criticism about the game in itself, it's more bout scalability of it and the effort it demands to develop features since renpy is a specialized engine for visual novel.
It's not something I took into account when rating your project, if you are more comfortable with renpy and you learnt about this engine it's perfectly understandable and I will even tell you to keep exploring this engine !
Banger idea ! The screen size is small so it got tedious to circle around but I really like the humor and art of the game :D I can see how the scope of the game was a bit too big for the few days we had, but this game has potential !
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I went to your github, I'm not familiar with godot and GDScript as I work in C# but from what I see :
- a lot of work went in system like the houses but I never noticed the villagers enter their home as I busy with gameplay (but you already are aware of that as you said in your game description)
- I could be wrong but maybe trying to achieve Composition would have been better for your events ? looks like Godot have "Resources" that look really close to the Unity "ScriptableObjects"
https://geiiko.itch.io/klippys-escape
Help a certain Windows XP's legend to try to escape the abandonned maze screensaver,
Be careful of your memory management as all your actions have a cost !
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I hope you will like it and I look forward to read your feedbacks !

