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(+1)

Banger idea ! The screen size is small so it got tedious to circle around but I really like the humor and art of the game :D I can see how the scope of the game was a bit too big for the few days we had, but this game has potential !

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I went to your github, I'm not familiar with godot and GDScript as I work in C# but from what I see :

- a lot of work went in system like the houses but I never noticed the villagers enter their home as I busy with gameplay (but you already are aware of that as you said in your game description)

- I could be wrong but maybe trying to achieve Composition would have been better for your events ? looks like Godot have "Resources" that look really close to the Unity "ScriptableObjects"

Hey Geiiko, thanks for the feedback!
I tried messing with the resolution and scaling of the game to try and match a pixel art aesthetic better, but think I will stick to a more normal resolution and scaling from now on. I completely missed that the npcs never went into their homes! At some point I guess I managed to break that.

As for the composition, I think it would've been a really good idea in this case. I could totally have made the events using custom resources, and I think it would've been way faster that way as I wouldn't have to parse a csv file. I do prefer csv files for editing though, since the custom resources in Godot are a bit difficult to change once they get more complex imo.
Thanks for playing!

(+1)

I checked and it's not broken, i meant that it's not something I noticed while playing because my focus was on gameplay and circling around.
But it's also probably related to the screen size and my bad eyesight haha

(+1)

Ah ok, I guess that kind of proves your point then xd, I also didn't notice any npcs entering their houses and thought I broke it.