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Hello! May I ask where the problem occurred? I can help you solve it.In the root directory of the tool, there is a help folder which contains the manual for using the tool.

You can take a look at this user manual first.If you have finished reading the user manual but still can't operate the tool. Please contact me immediately. I can send you the video tutorial.

where i dont find?? on V6 and other where is the manual? i dont have any HELP folder

Px2d Channel

https://discord.gg/m8b3djJw

Friend, I have also created the "px2d" channel for you. If you have any questions, let's communicate here. Don't worry. I will do my best to help you solve the problem.

i dont use discord.

thanks for answers.

I don't think it's a problem with how it's used. look at the video : 


1/ The visualization of the character in the center is no longer there.

2/ I've asked this question many times; in the video, I put a random character, and if I change the animation, the character reverts to the default one and I lose the character!

Tell me if you understand what I'm saying because your answer is completely irrelevant.

Friends, please watch this video. All your questions will be answered.

Okay, so the 1 key is to switch between export, animation, and character, and the F5 key is to import a model... it's really not user-friendly at all. Thanks anyway! :)

Last question: I bought almost all your packs, but you say "Usage: Replace the roles folder and px2d in the main body folder. The INI file is sufficient." So I imagine it's not possible to have them all active at the same time and have a large library? Am I forced to replace the folders manually each time?

The resources from different expansion packs can be combined together. Take the heads as an example. For instance, the first expansion pack contains 30 head-related materials, and the second expansion pack also has 30 head-related materials. We can combine the materials from the two expansion packs together. The materials in the 1st expansion pack are numbered from 1 to 30. spr_2_1_1_1_1 —  spr_2_1_1_1_30 You can use a batch renaming tool to rename all the header materials in the Expansion Pack No. 2 in a batch. The names in the 2nd expansion pack have been changed to spr_2_1_1_1_31 — spr_2_1_1_1_60. Then place the head materials from 31 to 60 into the head section of the 1st expansion pack. This way, they can be used together. Summary: By changing the names, all the materials can be consolidated into one folder. This way, the tools can be used together. For example, the head, body, weapons, back, etc. can all be handled in this manner.

Yes, I suspected as much, but I really can't be bothered to do that for all the folders with all the extensions; it's a pain.

I'm going to have to open each folder, see how many files there are (28, 30, 50, it depends on the folder), take another folder, rename all the files, move all the files, and do that again for all the extensions and all the folders. It's a real pain in the ass.

Not to mention that I can't even do it without checking each sprite, otherwise I'll have lots of duplicates, for example your Px2d Wuxia Theme - Character Expansion Pack 001 the objects on the back are the same as in the base roles... anyway, it's really rushed for 50 euros.

You did a good job anyway, it's just not finished, thanks anyway, I'll manage.

Friend, which expansion packs do you want to combine together? Please let me know. I will help you integrate them tomorrow. Then I will package them and send them to your email. Sometimes my other friends are also very troubled by this issue of integrating the materials... I will also help them complete the integration. Because these expansion packs of mine are updated irregularly. As time goes by, there are more and more things. So if this bothers you, I am very willing to help you complete it. Because you purchased my tool and supported my creation. I sincerely hope that this tool can help you in your game development.

Thanks, that's great. I'm adding the models as I go, sorting them. By the way, I saw that you use Game Maker Studio? Me too ^^

another little question how do you add 4 backitem like this please?

i dont see the picture I put.. here

https://px2d.itch.io/px2d-journey-to-the-west-theme-character-expansion-package-...

the old guy have 4 blue flame in the back

where i dont find?? on V6 and other where is the manual? i dont have any HELP folder

It's incomprehensible!!... I'm going to do something simple: I have 27 animations, but if I click on one, it deletes the character and puts the default one back in. Why?? I create a character, how do I change the animations?? I press 1, I have my character at the bottom and a list of animations at the top. If I click on an animation, it puts the default character back in.

The character preview doesn't even work anymore in your version 6.1. And I have absolutely no idea how to change a character's animation despite your 70-page manual. I have 27 animations at the top and my character below, and I have no idea how to apply an animation to the character. It should be super simple, but no, it's a mess and incomprehensible.



My friend was very happy to see your reply. I thought you were so angry that you wouldn't come to my station anymore. Now I apologize for keeping you waiting. I have prepared a detailed video tutorial for you. I hope these videos will be helpful to you.

P1 first met Px2d

This recording was made at an earlier time and is slightly different from the current page. It enables you to get a general understanding of the tool first.

P2 creates a character

The second section is about creating characters, and this is extremely important. This will be used for changing the skins of subsequent actions.

Create a character generator, select the character generator, press the Q and E keys, and you can change the perspective of the generated character. Then pressing the F key will generate the character.

After generating the character, select the character generator and press the backspace key to delete it.

The character previews in the resource library are real-time, and this is a feature introduced in the 2.6.1 update. So, before creating a character, the preview area is naturally blank. No role.



After creating the character, the preview will be updated.



In the Resource Manager, the A and D keys are the shortcut keys for quickly navigating through the materials on the left and right pages. The W and S keys are the shortcut keys for the up and down page navigation functions.

When choosing the following materials, select them by clicking the left mouse button.



Select the type of the material, and you can lock it by pressing the middle mouse button. Once locked, during the loading process, the items in the character's hand will remain unchanged. This is particularly applicable when you perform life-related actions and trigger special effects. Because in the life-action scenes, the props held by the characters are all made of weapon components. For example, actions like watering plants, felling trees, and fishing - the tools held by the characters - are all made using weapon components.***This is of great significance.***

P3 loading action

P4 Export Animation

Version 2.6.1's shadows no longer need to be handled. The export is in a normal semi-transparent state.


P6 Custom Resources

In version 2.6.1, there is no need to make any changes to the configuration file. The tool will automatically load the resources now.


P7 Custom Action

P8 replaces DLC


Replace attack effect




In the early versions, you could see the entire character in a preview while you changed the character's parts. Then there was a list of animations you could apply to the character you were viewing... Now there's no preview, and you have to open a window and load a file to apply an animation? It's getting less and less practical, isn't it?

i dont see what you doing, you click on open file to apply an animation to a created character?

thanks for answers.

Yes, I'm annoyed because I paid over 50 dollars for something that doesn't work. Sorry for bad language sometimes.

P3 loading action

the video show a very old version of your software... in the video you show animation and in the 6 version there is 4F, 1F etc option

are you moking me?