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Px2d

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A member registered Aug 04, 2020 · View creator page →

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My friend, the previous video tutorials were recorded too early. I have re-recorded a new version for you again. Please take a look at this tutorial.

Subtitles can be automatically translated into the language you need.

Px2d Channel

https://discord.gg/m8b3djJw

Friend, I have also created the "px2d" channel for you. If you have any questions, let's communicate here. Don't worry. I will do my best to help you solve the problem.

The tool was initially released on Steam. At that time, the functions were not yet fully developed, so I sold it for just 1 dollar. Later, the functions were gradually improved. I wanted to raise the price, but Steam warned me that making such a change would affect my product. I didn't make any changes to it. Itch was posted by me later. I raised the price.

Don't worry, my friend. I will definitely teach you how to use it. Once you master its usage, I guarantee that it will definitely give you a great boost. All the movements of my characters were created using this tool. It's really very impressive.

The green background must not be deleted, because all the images exported by the tool rely on this green background for calculation. If you don't like the green background, you can change it to any other color. But remember, you must not delete it.



My friend was very happy to see your reply. I thought you were so angry that you wouldn't come to my station anymore. Now I apologize for keeping you waiting. I have prepared a detailed video tutorial for you. I hope these videos will be helpful to you.

P1 first met Px2d

This recording was made at an earlier time and is slightly different from the current page. It enables you to get a general understanding of the tool first.

P2 creates a character

The second section is about creating characters, and this is extremely important. This will be used for changing the skins of subsequent actions.

Create a character generator, select the character generator, press the Q and E keys, and you can change the perspective of the generated character. Then pressing the F key will generate the character.

After generating the character, select the character generator and press the backspace key to delete it.

The character previews in the resource library are real-time, and this is a feature introduced in the 2.6.1 update. So, before creating a character, the preview area is naturally blank. No role.



After creating the character, the preview will be updated.



In the Resource Manager, the A and D keys are the shortcut keys for quickly navigating through the materials on the left and right pages. The W and S keys are the shortcut keys for the up and down page navigation functions.

When choosing the following materials, select them by clicking the left mouse button.



Select the type of the material, and you can lock it by pressing the middle mouse button. Once locked, during the loading process, the items in the character's hand will remain unchanged. This is particularly applicable when you perform life-related actions and trigger special effects. Because in the life-action scenes, the props held by the characters are all made of weapon components. For example, actions like watering plants, felling trees, and fishing - the tools held by the characters - are all made using weapon components.***This is of great significance.***

P3 loading action

P4 Export Animation

Version 2.6.1's shadows no longer need to be handled. The export is in a normal semi-transparent state.


P6 Custom Resources

In version 2.6.1, there is no need to make any changes to the configuration file. The tool will automatically load the resources now.


P7 Custom Action

P8 replaces DLC


Replace attack effect




I'm extremely sorry for making you so angry. I can fully understand your feelings. Spent money on a tool, only to find it couldn't be used. This is really a very infuriating matter. But please calm down and don't get angry. Since you have spent money on my tools, I have the responsibility to be accountable to you. If you have any questions, please feel free to tell me. I will do my best to help you solve the problem. This action library was used by the older version of the tool. Now I have placed this action library in the root directory of the tool. Open the file in the action library using the tool, and then you can use it.

Hello! May I ask where the problem occurred? I can help you solve it.In the root directory of the tool, there is a help folder which contains the manual for using the tool.

You can take a look at this user manual first.If you have finished reading the user manual but still can't operate the tool. Please contact me immediately. I can send you the video tutorial.

Hello, all my characters were created using the px2d tool that I developed. You can purchase the px2d tool on Steam.  It is equipped with over 80 different actions inside. It includes a variety of weapons. There were swords, bows and arrows, long knives, and long spears, etc. Actions include waiting, moving, attacking, dying, and so on. It can meet the needs of most game development applications. You can take a look at the tool px2d.

Thank you very much for your liking and support. I am an artist, and my programming skills are limited. Px2d has been developed to the best of my ability. There are indeed many imperfections at present. I am truly sorry. Alignment can only be done component by component at the moment. There is no good solution yet.

Okay, thank you very much. When I have time, I will put all the usage authorizations on the page for everyone to view.

Hello, all the art resources I have listed on the platform, as long as you purchased them through legitimate channels, will automatically be granted game development authorization. You can use all these resources to develop commercial games and for game promotion.

Hereby clarified.

Are you currently using the latest version 2.4.?

Which action template did you use?

拓展包就是拓展角色的。但是横版和4方向的不能混搭使用。横版角色目前只有这一个拓展包。你可以用这些自己拼搭角色。

不能。横版的只能用很版的角色。4方向的不行。

The four directions did not stop. Just expanded the single directional action template. It will be updated irregularly in the future.

This is the PX2D extension component resource. The animation is in PX2D software.

是正版渠道购买的,就自动授权可商用了。放心用,已经有多款使用我素材的游戏上架了。steam《西游幸存者》《天命三国》《进击的易经》。tap《神阵兵锋》。微信小游戏《英灵塔防》等。

The RPG Maker button is specifically designed for placing RPG Maker templates into categories. It will be updated gradually in the future.

I will update the action templates that support RPG Maker in the future. Contains walking diagram templates and combat diagram templates.

Yes, it saves me a lot of time  ~。~

At the beginning of designing the character, in order to facilitate animation production, the character's feet were designed in their current shape, with a black line. It has no direction. It's actually a straight line and an oblique line. This meets my animation needs. In my animation, I only used the first two images for the legs. What you're saying is repetitive, it's because I'm afraid there will be new demands in the future and reserved space. The image of the shield was also designed by me according to my animation requirements, and the existing 8 angles meet my animation needs. The feet and shield are not designed like other body components. So four directions are not necessary. The repeated shield is also a reserved position for me.

The shoulders and head are actually the same. It's in four directions. I made 8 directions for the feet, but only 2 angles are commonly used.

Magic 001 is here:https://px2d.itch.io/magic-prop-001

Thank you for your support

我还有一个国内的资源平台:https://www.gamecreator.com.cn/user/3950?reid=26558。你上这里看看也行,和itch是同步的。十一有活动,不急你也可以等两天。

兄弟Bundles包我没整过,你可以加我qq:1010402059.要什么?直接给你打折

Hello, I have horses for PX2D components. Just launched today, you can take a look.


https://px2d.itch.io/horse-component-expansion-pack-001

Okay, thank you. I'll make some modifications and explain it again.

Currently, the software does not support translucency. So, if you need the shadow, finally process it in the image processing software. For example, Photoshop. Change the shadow to semi transparent. Remove the shadow component if it is not needed. I usually end up dealing with shadows. In Photoshop.

Another issue is that the software cannot be maximized, and the default size is maintained after opening the software. The green background cannot be deleted.

I know where your problem lies, don't save it in the root directory of the software. You can save it to the desktop without any problem. Or try changing to another save path.

Hello, this is also the first time I have encountered this situation. May I ask where you come from? I come from China. Is there any way? We can remotely check and let me help you see what the problem is. I have been using the Win10 system and all the saved functions can be used normally.

Currently only supports Win10.

Hello, the size specification of this set of materials is 32 * 32 pixels

I'm really sorry, I missed these two characters. I have re uploaded the materials, you can download them again.

有这个计划哦~不过最近开始在制作国风的配套场景了。角色暂时先放一放了,用户都反馈说没有适合的配套场景。。。又有的忙了。

Hello, I only tested on my win10 computer. I haven't tested other systems. What system is your computer? How to export png images correctly, the first thing to pay attention to is the total number of frames of your animation, and then the total number of frames in the lower timeline should be set. The second point is that the exported image is based on the green square background. The green background squares must be placed one by one. There should be no gap between them. Finally, you can press the number 4 key to export the png image.

I haven't tested on Apple computer yet, because I don't have Apple computer. Your news really gave me a big surprise. How did you do it!