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(+1)

Ayyy thank you so much for playing and trying out different builds and such! 

Damn I never even thought of that about the cursor, doh! thanks so much for that advice.

And thanks! OpenGL has its limitation but it does make procedural rendering pretty streamlined. The wavy shader is pretty much straight copied from the raylib examples. One day when I'm brave enough I'll give SDL a shot, probably will compile raylib against it. I'll probably hit you up for some advice at some point haha!

And the music.... YES! I'm glad you liked it. It was made with a programming language called ChucK which is C/C++ based. It was made in academia so the documentation can be a little... academic. But it's pretty interesting and quite useful I think.

Anyways thank you for the pointers and for taking the time to play!