Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Beat it in 09:41!  

Really enjoyed neat details like pausing the game while showing Morgans life gauge refilled. Didn't really like Rapid Fire at first but then I noticed it disassembles Morgan like crazy. But I could only beat the Ancient Guardian with a Shotgun because it's the only way I can actually concentrate on micro-dodging and still deal some damage :)

As for the dash cursor, it would've been great if it was rendered in-game. Would make it a bit more intuitive, and my black mouse pointer won't be blending with the blackness of space as much.

I also took a peek at your source code. I found some stuff really neat, like the procedural drawing for projectiles, and the wavy background shader. And the way you do your state management and transitions with timers seems like something healthier than what I attempted with function pointers and coroutines in my project, lol.

Also, the music totally slaps. All the tracks are such bangers.

(+1)

Ayyy thank you so much for playing and trying out different builds and such! 

Damn I never even thought of that about the cursor, doh! thanks so much for that advice.

And thanks! OpenGL has its limitation but it does make procedural rendering pretty streamlined. The wavy shader is pretty much straight copied from the raylib examples. One day when I'm brave enough I'll give SDL a shot, probably will compile raylib against it. I'll probably hit you up for some advice at some point haha!

And the music.... YES! I'm glad you liked it. It was made with a programming language called ChucK which is C/C++ based. It was made in academia so the documentation can be a little... academic. But it's pretty interesting and quite useful I think.

Anyways thank you for the pointers and for taking the time to play!