Whoa, the way the shrink mechanic scaled the whole room was really awesome. I liked how it changed the way I thought about the same space, almost like the room became a new layout without actually changing rooms.
The game played very well and felt really responsive and snappy. The dash visual on the ship looked great, and I loved how useful it felt. Spamming it to navigate the map was a blast, especially when shrunk and everything suddenly felt farther away. Good job on the level design too. I liked how there were elements made for both the smaller and bigger versions of the ship. The boss fight was really fun as well. Also great job on the music. It felt right for this game, and the boss theme was especially fire.
Very cool entry, definitely felt like more than a prototype.