First off, I said this before, but I just absolutely love the design. The colors and art are fantastic. Everything about the module is very polished and I could see it being sold. The writing and mechanics are really solid.
The questions under Implant Insights are a great mechanic for defining the visions, encouraging roleplaying, and keeping things fresh.
I wonder if the room descriptions could be arranged to roughly follow map layout and still have logical numbering. I got confused for a moment because the text blocks seem to line up well with the map, but reactor core and chrysalis are swapped, for example. Wait, I just noticed that the reactor core is 7 on the map and 8 in the description.
I also had some questions about how things worked:
- How did she or could she change her mind/programming over a prolonged period of idle maintenance? Maybe there was an external factor that was the catalyst?
- How does she make the planet wintry? And, if they gave her the ability to change the planet's climate, I wondered why they wouldn't just have her make it warmer.
- Does being in the cryopod make Raz immune to the visions? If the Cryohalls are immune to her influence like the Wellspring, I missed that.
- Where do players get the data chip?
- How would players know that the terminals in the Wellspring do different things?
- Why does using a different reactor (power source, right?) power Morana down?
Great job, though! I love it.