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(+1)

Polished UI, and I really loved the interface transitions. The cel-shaded art style looked great on the models, and I liked the enemy death animations a lot. The feedback when damaging enemies felt nice, especially with the slight knockback and that satisfying ping noise. It made the shooting feel more responsive. I also liked that the shrink wasn't only useful in combat, but made moving through the dungeon feel faster and more fun too. The whole top-down 3D presentation had a lot of charm, and the concept was really fun. Glad I played this.

(+1)

Thank you, you just compliment the whole team with that paragraph. Also thank you about that sfx comment. We got our sfx from freesound.org, which means we technically didn’t make all our asset. Fix our submission description, thank you! It’s what happen when deadline is close and we need to submit now (⁠•⁠ ⁠▽⁠ ⁠•⁠;⁠)