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I really like the visual design of this, there are great concepts at play, and the enemies and tone are frightening. 

There may be too many quotes and too much descriptive writing though, which feels weird to say, It really works as an evocative, experimental piece, but reading as a warden wanting to be able to quickly get a sense of how to run it, I hit some snags when trying to distill the content into actionable information. 

Some questions I had:

  1. What do you mean when you say the module is a "tragedy witnessed through Unconfirmed Contact Reports?"
  2. Can you describe the Cassette Cache puzzles and how they're used/played?
  3. What do you do with the Astronav Cartography Feed? Do people watch it and report if there are issues with ships approaching the watchtower?
  4. Is the Fort Lot a play place for children? 

I liked the note about cults and faith. TTRPGS too often treat cultists like faceless cannon fodder. I think you could remove the "be respectful" part though. It feels a bit like an admonition, which could rub some people the wrong way.

Ultimately, I think this module is a flavorful and effective artistic statement. Good job!