Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

All Along The WatchtowerView project page

Tell me the story of how we made it to the stars again....
Submitted by ClockyScrolls — 1 day, 5 hours before the deadline
Rated by 10 people so far

Play game

All Along The Watchtower's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really like the visual design of this, there are great concepts at play, and the enemies and tone are frightening. 

There may be too many quotes and too much descriptive writing though, which feels weird to say, It really works as an evocative, experimental piece, but reading as a warden wanting to be able to quickly get a sense of how to run it, I hit some snags when trying to distill the content into actionable information. 

Some questions I had:

  1. What do you mean when you say the module is a "tragedy witnessed through Unconfirmed Contact Reports?"
  2. Can you describe the Cassette Cache puzzles and how they're used/played?
  3. What do you do with the Astronav Cartography Feed? Do people watch it and report if there are issues with ships approaching the watchtower?
  4. Is the Fort Lot a play place for children? 

I liked the note about cults and faith. TTRPGS too often treat cultists like faceless cannon fodder. I think you could remove the "be respectful" part though. It feels a bit like an admonition, which could rub some people the wrong way.

Ultimately, I think this module is a flavorful and effective artistic statement. Good job!

Submitted

I fuck with this severely. Very cool stuff! I love the questions it raises, the setting it suggests, and the thoughtful integration of hard mechanics with very soft narrative! I think my only notes would be:

  • Outlining on visual elements and text is a personal pet peeve of mine! Hard problem to solve with so much going on in the background but it just sticks out to my brain. Contouring the text frames to background elements to keep text contained within blocks of colour might be worth experimenting with so you don't have to lean on this approach as much.
  • Some of the "audio logs" err a bit too much on the descriptive side for me! I love vague, I love talking around things. Since you already have top-level, out-of-game descriptions of what each thing is, I think the audio logs can get away with being super vague and inscrutable. Easy example: in the excerpt from the Weekly Safety Briefing, I feel you could strip out that whole first sentence and just start with "It's easy to mistake them with wires." That's where the real meat is imo!
  • The "Made By Humans" logo you have featured is not by Akuma - it's from Lone Archivist. 

Enough nitpicking though, I love this and it's got The Sauce and The Vibes!! You made me hungry with the Tamale stand. I also fucking love the "cults and faith" callout - incredibly good reminder for stories like these! Huge ups for a fellow UCR enjoyer. There are dozens of us