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(1 edit) (+1)

I really like the art of the different rats, It really adds personality to them and the game as a whole. I also think it's a cute idea that rats work for cheese, as a funny twist on theme! 

while I found the concept easy to understand, I wasn't really sure what the stats do, I understand you meant as flavour text from what you've commented. So I'd suggest instead of stats, writing a short sentence about the rat's personality instead, so that it isn't to be confused with in game systems. 

Good effort! : )

(+1)

That is otherwise a great suggestion, but I really originally intended for the stats to actually have a function in the game. Originally I wanted to put items into the shop that would boost the stats etc. So this was more of a time problem, not exactly an active design decision :(

I've only ever contributed to one game which made use of any kind of stats, so it turned out I wasn't skilled enough to come up with a functioning stats system so fast on my own hahah... though the stats do have small effect on the numbers of money the rats produce, bigger numbers in stats = chance for more money

Thanks for playing and thanks for feedback, it really helps :)

Ohh I see, sorry for misunderstanding, thanks for explaining how the stats effect the game. Don't be hard on yourself, this is still really good given the time frame : )