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(+1)

The game was extremely hard, the boss's health barely moved by a pixel. The ability was fine, but there was so little and can't gain more in the boss section(maybe there is but I wasn't skilled enough to see the whole thing). The theme interpretation in this game seems as fine as a text.

However, very nice art, the most I like in this game would be the character designs. And the UI hand putting/taping animation is so creative.

I agree that the boss can be hard, yesterday I was very tired that I couldn’t test the attacks properly and I was like, “Ok I completed this section once, so it should be ok”, after failing like 4-5 times xD

So the boss is very unbalanced but it can be doable, also playing with control makes dodging everything easier, though I tested everything with the keyboard haha. 

About the boss hp, I also agree. Today I realized that if players don’t grab both “rate up” upgrades, the boss becomes too long making it more of a sponge, also today I realized that the tracer bullets don’t do damage to the boss so the fight is already longer than it should be…
Right now the design punishes you a lot just by missing one red power up, which is bad and I overlooked.

Glad you liked the art, I had lot of fun doing all the sprites and the UI, and thank you for playing! ^^