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I have a soft spot for a good puzzle game and you have some clever and complex puzzle logic going on here.

Figured out what I needed to do and have been going at it for half an hour so far and not finished it yet.

I am going to enlist the help of my sister and replay tonight after she finishes work.

But I'll give a review here for the jam now since I played a good chunk.

I think it's pretty good given the small time constraints afforded by jam. I mean you took time to make a unique UI and build the complex puzzle so that's great.

Don't think anyone can question whether it fits both the theme and limitation, so that's nailed.

Special kudos for working in a team also. I always respect when people get together and get a game over the line, especially in such a small amount of time. Great work guys!

Thanks! Artist here (3d models, icons, UI, animation, etc...)

I must admit that since we already have some experience making games together (5th game together we made) the teamwork and sincrotization between us became easier. Also I feel like on every game I touch less code and focus more on the artistic part XD

Like for example on Steam Carriers I coded most part on the backend, but on Gut Punch I almost touched no code.

On this one in particular I didn't started coding until the last day, only modeling, designing, animating and adding triggers for the animations while Wendrey and Kravioli were making the gameplay.

Glad you like it! :D