Thanks! Artist here (3d models, icons, UI, animation, etc...)
I must admit that since we already have some experience making games together (5th game together we made) the teamwork and sincrotization between us became easier. Also I feel like on every game I touch less code and focus more on the artistic part XD
Like for example on Steam Carriers I coded most part on the backend, but on Gut Punch I almost touched no code.
On this one in particular I didn't started coding until the last day, only modeling, designing, animating and adding triggers for the animations while Wendrey and Kravioli were making the gameplay.
Glad you like it! :D