Hey bro, how's it going?
The general answer is no, this system completely overrides how RPG Maker handles character movement, aiming for precision in movement and jumps, directly altering the classes involved in all map movements.
Even if you combine platforming maps with classic RPG Maker maps, these functions would still leak into the rest of the game. Besides movement, there are general rules, sprite sets and effects, and key mapping that would remain active and would certainly interfere with the game's default behavior and other plugins. Although this plugin runs smoothly at 60FPS, I can't guarantee the same performance if used with other plugins.
I absolutely do not recommend using them together. The creation tool and the plugin were designed to create fully Metroidvania experiences.
I have another tool that's still under development that's focused on arcade games. The idea is to allow you to play arcade-style games within your game, where the switches and variables affect the real game. Imagine beating the final boss in Street Fighter 2 and gaining the Hadouken ability in your game as a magic or special attack.
I've had success with minigames made in RPG Maker and created with HTML and JS, but I don't yet have a release date for this plugin.
Thank you for your message, I hope I've clarified things correctly. Feel free to ask if you have any further questions!