Hello! Quick question: if I only use this for a single map in my traditional RPG — specifically for a retro arcade-style platformer minigame like the one you mention in your example — would the only plugin compatibility issues potentially happen on that specific map where your plugin is being used? Or could it also affect other maps where I’m not using it?
On another note: could the game’s overall performance be affected by using this plugin, or does it only “activate” on the maps where it’s enabled?
Thanks in advance for your answers!
Hey bro, how's it going?
The general answer is no, this system completely overrides how RPG Maker handles character movement, aiming for precision in movement and jumps, directly altering the classes involved in all map movements.
Even if you combine platforming maps with classic RPG Maker maps, these functions would still leak into the rest of the game. Besides movement, there are general rules, sprite sets and effects, and key mapping that would remain active and would certainly interfere with the game's default behavior and other plugins. Although this plugin runs smoothly at 60FPS, I can't guarantee the same performance if used with other plugins.
I absolutely do not recommend using them together. The creation tool and the plugin were designed to create fully Metroidvania experiences.
I have another tool that's still under development that's focused on arcade games. The idea is to allow you to play arcade-style games within your game, where the switches and variables affect the real game. Imagine beating the final boss in Street Fighter 2 and gaining the Hadouken ability in your game as a magic or special attack.
I've had success with minigames made in RPG Maker and created with HTML and JS, but I don't yet have a release date for this plugin.
Thank you for your message, I hope I've clarified things correctly. Feel free to ask if you have any further questions!
Thank you so much for your quick and detailed reply!
What you said makes a lot of sense to me, I totally understand. As users, we'd all love for things to be simple and to just be able to “toggle” a feature on and off hahaha
Either way, the plugin looks wonderful.
I’ll definitely keep an eye on that other plugin you’re developing — no matter when you release it, there’s no rush.
Take care, and please keep making these plugins. As a user, I truly appreciate them a lot :)
Thanks for your message and all the support, bro. I'll do my best to always bring tools that help create better and more fun games. Let's push RPG Maker to its limits!
If you have some time, take a look at this tool:
https://kadajah.itch.io/kadajah-external-popup
It's currently working in fullscreen and it's perfectly possible to run minigames with HTML5 and JS in it in an extremely simple way, with the on/off button that we all love.
Anything you need, just let me know, I'll keep you informed about the development of the arcade plugin.