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Bugs and other notes: (I am writing these same time I am playing)

I think it was the trainstation, where it constantly happened that when there was full screen amount of text, when I pressed enter, it made the text scroll up (and showing down arrow at bottom) when pressin enter again, it would then scroll to the bottom of the text.

Meaning that advancing text forward I had to press enter twice, and it was annoyingly jumping due to jumping up and down due to that.


Doesnt recognise "ENTER" had to use "GO". I was specifically using "ENTER IN" since that seemed most natural as it showd directions I can GO to, and mentioned INN being there in the description.


When I talked to Bartenfder in the Inn, there is slight misspelling, he starts the sentence "As,". I suppose he is supposed to Say "Ah,".


Heard footsteps, tried "HEAR" and "LISTEN", didnt recognise.


Briefly saw an old man disappear to east, used "FOLLOW MAN" didnt understand.


I am not sure if I am encountering bugs, or if it is part of the plot. Going backroom, opening toilet, after that continuing NORTH, then coming back SOUTH again, then I tried to go EAST, and it seemed the place didnt change, but it kept saying I was in the back most room or something like that, even I changed the location again couple of times. However, it did tell about stuff that was in the room, even rooms description stayed same, so Finally typewriter, read the letter, looked behind, woke up in bed.

Then I went downstairs, and it didnt tell the barkeeper was there, but using "TALK BARKEEPER" however did work.


"you see pump, lederly lady" (I assume meant to be "elderly")


I look unmarked grave, I take crowbar, I use "LOOK" then "LOOK GRAVE" again, and it again sees the crowbar inside the grave, on top of that, Crowbar has dispappeared from my inventory. But I can take it again from the grave. Endless loop.


I went from umarked grave to WEST, there was this Lady selling buns or something, and there were Wall and Plaquest, I went again to the WEST; and got NO DESCRIPTION of the place, nor where to go. Just completely empty screen, except for the character telling I can type.  I typed "WEST" (I think) and I ended up to the forest with the injured elrerly man with religious cloak.


Hittin Father in the forest was bit confusing. I started by punching him in the Gut, since I figured that would be the right way.

After that you didnt get to pick a next number, but instead you had to use "Talk Man" again, making it confusing.

On top of that, he says "Hit me harder" So I figured I took a wrong option, and went through other options, where he keeps saying more to right, or most confusing, when I kick him into chin, he says "Higher", after which I chose Slap Face, and it took me a while before I tried Punch Gut again, at which point it said "again", and I did, then it said again "Harder", which I by then figured out it probably means that Punching again to Gut, will make it automatically punch harder.

Was unnecessarily stuck in this place for a while, due to unclarity.


Conversation with Father after punching "Jospehine:...  ...help me find asomeone here", I assume you meant either simply "someone" or "a someone".


You are at the Forest, Voice: Ha ha, it shows exits as EAST and SOUTH. However: SOUTH = "Cant go sotuh", EAST = "that sound is coming deeper from the forest, I ought to check it".

Go FOREST, GO VOICE, GO DEEPER, none work. 

LOCATE VOICE (didnt recognise the verb)

I use WEST (Which is not mentioned) get deeper into forest. It shows me NORTH and voice coming, doesnt mention else. I use NORTH = Cant go north. I try EAST and it finally mentions that voice is coming from a hole.

I try to LOOK HOLE, GO HOLE, TALK HOLE, etc. nothing seems to work. I am stuck in this location. There is probably error in the description, and while it mentions the HOLE when trying to go to EAST, it dont seem to react anything HOLE related, except for "SHIT HOLE" which it just says "thats rude".

I save and quit.


 Generally speaking. I like the writing in sense that it is good writing. I also like that this seems to be guiding player quite well on situations. It keeps things (parser) simple, like when talk to barkeeper, you get to choose from number options. Sometimes it also continues the conversation in mode where you only need to keep pushing next number, which I also liked. This is actually how the talk with the preacher should have worked out too, since now I wasnt sure if situation was continuing, or if it was resetting everytime, because sounded like puncing one place resetted the situation, since I had to use "Talk man" again, instead of pushing numbers until I get it right.

I havent played much text adventure games, so I cant really say if this is any good compared to the rest. But basically one thing I would have liked had been to know the progress of the game somehow, as in, am I already half way done with the game or something, since basically if this is a short game, then I might want to continue and play this through even. If on the other hand I have played no more than 10 percent of this game yet, then I definetily am not interested in finishing this, especially since the humour and some other things didnt appeal to me.

As in, I felt it was contradictory that on one hand the main character is basically very upscale woman, and yet there is toilet humour and all these drinking humour in the game, or like the father cussing suddenly in his poetry. I personally find these mostly unhumorous, or rather, it can actually be very funy when upscale people do vulgar things, due to the contrast, but I didnt feel like you were able to hit that, but it was rather more like that someone had potty humour in his mind, and then thought it would be funny if potty humours target is upscale people, but fails to make it nothing more than potty humour.

But other than that, I was interested in the story, and did enjoy playing this basically. Wouldnt stay very long in this, but it has more to do with that I dont think text games appeal to me enough, that they are rather short time of something slightly different, rather than actually spending a whole day enjoying.

Anyway, if you tell me how to get forward from my location, or if I hit a bug or something, I might continue this later, since I am at same time feeling like not wanting to continue anymore, as well as wanting to continue it forward, not sure which wins.

(+1)

Thanks for the bug reports and feedback. There seems to be various bugs with things not being triggered properly in the 2nd half of game. Tbh I didn't test the 2nd half at all as I rushed it out for Parody Jam.  Next update will fix the conditional bugs and add all the verb commands you tried.  The backroom section is meant to be obtuse however so seems to be doing its job. 

As far as I'm aware with the scrolling bug, that might be due to a longstanding bug with Adventuron.  I believe keeping the game in fullscreen would help prevent it unless you've played it that way the whole time?

The Father Roach "poetry" was just Papa Roach lyrics copied into the game's context. I suspect the original game's "Father Roache" was a reference to the band but more exaggerated here.

You're not far off from completing the game but sounds like not triggering properly. "Look Hole" should have been the solution in that room.

That scrolling bug happened with full screen, and probably non full screen too. Point being that I started with full screen, so bugging definetily on that one, but I encountered that scrolling bug several times later too, and I guess at about point when I encountered that room not changing (by purpose I guess) and waking up on bed, was the point when I toggled the full screen off so I could write these reports at same time, hence I assume I encountered that scrolling bug after that point too, since I got it quite many times during playtest.

Knowing that I am not far from completing the game already, I am quite interested in completing this game actually. And yes, I did try "Look Hole" too, so something wrong there.

Ah, didnt know about that Papa Roach lyrics, nor the band, neither knew that this game was referencing some other game, if I understood right from your answer.

Anyway, now that I know this game is short, I think it is pretty good game. I wouldn't pay from it, but it is one that had it worked completely and I had completed it now in one session, I would have thought as having been very good entertainment.

(1 edit)

Ah okay. I think one way I may solve the scrolling bug is to clear the screen based on a counter. The other bugs should be simpler to fix. You're not going to be able to progress further until I fix the commands as well. If you're interested, the game is parody of The Excavation of Hob's Barrow. Hope I didn't turn you off it lol

(+1)

I've pushed an update that addresses the issues. I don't know if it might work with an old save. Let me know how it goes thanks!

I Continued the game now. Now the "Look hole" worked, didnt need to start from beginning.

After I kept looking at the hole several times, Josephine finally ran away from the place, and there it shows NORTH as one of the directions, but using N says "Cant go north".

Possible bug: Emily juggles a pie accidentally to apple stall. Apple stall gives one last chance, emily moves further away. TALK EMILY, and same thing repeats again, by purpose, or should it change like text is hinting?

I see Feral Girl standing on top of Devils Thumb holding Violin. LOOK GIRL, TALK GIRL, GO GIRL, LOOK VIOLIN, none works, mainly keeps saying there is no girl to talk to etc. A Bug?

Since I cant figure out what to do, and it seems a lot like I might be encountering bugs, possibly preventing the progress, I stop playing again to wait for your reply to confirm if I am encountering bugs preventing from getting forward.


And as you mentioned that hopefully you didnt scare me from the original game, quite the opposite. It looks like kind of game (Horror) that I wouldnt usually be interested in, but now checking it on steam and seeing it is a point n click game, and having played your parody version (which also explains the humour part why it is in such way, as in, now it makes more sense), I am actually a bit interested in playing the original one. Might well do so one day if I bump into it on a suitable discount.

(+1)

Yep more bugs. I'll push an update tomorrow 👍

(+1)

Hi I've just pushed an update. Let's see how it goes. I do appreciate you finding all the issues thanks

Possibly bug, and a comment.

Talked to Emily, she moves further away. I give her crowbar. This the comment, For I actually liked quite much from the idea that you had to give the crowbar to Emily to juggle with. 

Otherwise I would argue that it would have never came to my mind to ask her to juggle the crowbar, however, since it was practically only thing in my inventory (only other thing being the letter), it didnt take long to figure it out, why not try pass the crowbar to her.

So, right now that puzzle was fun and enjoyable. However, if there would be lots of items in my inventory, then that puzzle had been quite bad, since I wouldnt have thought of givng that crowbar to her as a solution. Now I just tried it based upon not having anything else to try anyway, so who knows, maybe she takes it, although I thought she wouldnt. Was more of thinking that I probably need to find some round shaped thing to give her to juggle with that would cause damage to apple stall.

The possible bug part: After crowbar is thrown and apple seller drags emily home. The description still tells that there is apple stall, and seller behind it.

However, using TAKE APPLE, did work.

I assume idea was that the apple stall is now empty since seller is dragging Emily home, hence making it possible to take one of the apples from there.

Couldnt do EAT nor CONSUME apple (only tried consume as alternative to EAT).

SIT BENCH, BREAK BENCH (didnt recgonise)


I assume you did the fix of text sctrolling problem by forcing it to empty the screen when it is full of text. This is otherwise good, but it creates two problems. One more of a minor, one bit more serious one.

Mionr problem is that sometimes when trying to figure out what two words I should use, I wonder if I already used some word, this is more of when I already have an idea of what words to use and in different comgbinations, then right after hitting enter I might think "Which combination was the previous one" and then screen might have cleared and I cant see it anymore.

Bigger problem however is that in these kind of situations where I am trying to guess which two words to use, I dont have time to see what text game is putting out as last.

Like I might use "GIVE APPLE" there comes text to screen, and before I get to read it, screen is already cleared out, and now I dont know if I succeeded in doing something or not.


Possibly bug, unless it is by purpose that you dont see right from distance.

In front of farmhouse you see a cow LOOK COW and he answers GOAT is tied. LOOK GOAT, wont be recognised.

So is it a cow or a goat (sounds more like goat) and if the idea is that you first see wrong, then it would be logical to give same end result, whether using COW or GOAT, since you anyway now know it is a GOAT, so why cant I just LOOK GOAT.

This also creates the problem of having to try things twice. TALK COW, TALK GOAT, since I cant be sure which one could be right.


Bug and hard to understand.

I finally got past the farmhouse of Mr Legge.

It was very difficult to understand what I was supposed to do. When trying to go to gate, it tells me to check if Mr Legge is home. So I use all kinds of GO HOUSE, GO FARMHOUSE, LOOK LEGGE, TALK LEGGE...

DIdnt come to my mind to KNOCK DOOR.

However, as I thought the idea might be that I need to get to the GATE, I assumed it was a GATE to the house all the time, and since there was that COW / GOAT that seemed to be possibly guarding that place (was anticipating it to be that way), so I started trying to do something with that, and thought solution would be to GIVE APPLE to the GOAT. It also came to my mind that since its a GOAT, who know, maybe it will eat the LETTER instead. so GIVE LETTER, and that started conversation between Josephine and Mr Legge. I assume this shouldnt have happened, especially since this conversation didnt trigger the possibiilty to go to the GATE.

However, because of this, I realised to KNOCK DOOR, aftetr which Mr Legge asks lettetr for a proof. GIVE LETTER again, same conversation happens, but now the GATE is finally accessible.


Bug, a serious one in practice I guess.

I finally got to GATE, it tells there is a TROLL guarding there. TALK TROLL does nothing, which I assume is the right thing to do, nor can you go EAST (which is only direction shown, blocked by this troll I assume)

GIVE APPLE works, and Jospehine talks with Steven (The troll I assume) and conversation obviously was supposed to have some previous talk.

I lose the APPLE from the inventory, but way is still blocked by TROLL. Therefore I assume I have to load a previous save, since I guess I cant get pass this, even after the bug is fixed, since I dont have the APPLE anymore, and there is no way to get back to GATE.


Also, was that COW / GOAT supposed to be blocking a way, as in, was I supposed to interact with that somehow? Since that never happened.


Anyway, waiting for update/confirmation again, before continuing.

Thanks for the report. Next update will be a while longer as I'll be participating in another jam from 15-25th. Alot of the things you mentioned will be a checklist to fix for the next patch. I had asked about the scrolling bug on  the Adventuron Discord and it seems to be an unresolved issue of the tool. For better or worse, the juggling puzzle was somewhat moon logic in the original game. This game pokes fun at that part. I suppose I could add more hints somewhere. 

(1 edit)

There is no need for more hints, as long as game doesnt get any bigger than it now is. Point being, with only two items in inventory, its not hard to come to conclusion to try it just in case, as I did. Plus, as I said, I actually liked that puzzle in the end. It would only be a bad puzzle if I would be having loads of items in my inventory, and then having to figure out that from all those hundred items, it is specifically the crowbar I should be using.

Edit: Actually, to put in other words. That you have only letter and crowbar in your inventory, is already a hint that you might need to use the crowbar at that point, since there isnt really anything else you can use. So while it might be one of the last things to come to mind to use, since there are only two items, it doesnt take long to get to the last thing that comes to mind to use.

(+1)

Yes I understood your point. And I actually  thought about it before. Still, I've adjusted Emily's dialogue to goad the player that she can juggle anything. I actually uploaded a newer version for minor adjustments. But major bugs won't be addressed until later this month.