Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Possibly bug, and a comment.

Talked to Emily, she moves further away. I give her crowbar. This the comment, For I actually liked quite much from the idea that you had to give the crowbar to Emily to juggle with. 

Otherwise I would argue that it would have never came to my mind to ask her to juggle the crowbar, however, since it was practically only thing in my inventory (only other thing being the letter), it didnt take long to figure it out, why not try pass the crowbar to her.

So, right now that puzzle was fun and enjoyable. However, if there would be lots of items in my inventory, then that puzzle had been quite bad, since I wouldnt have thought of givng that crowbar to her as a solution. Now I just tried it based upon not having anything else to try anyway, so who knows, maybe she takes it, although I thought she wouldnt. Was more of thinking that I probably need to find some round shaped thing to give her to juggle with that would cause damage to apple stall.

The possible bug part: After crowbar is thrown and apple seller drags emily home. The description still tells that there is apple stall, and seller behind it.

However, using TAKE APPLE, did work.

I assume idea was that the apple stall is now empty since seller is dragging Emily home, hence making it possible to take one of the apples from there.

Couldnt do EAT nor CONSUME apple (only tried consume as alternative to EAT).

SIT BENCH, BREAK BENCH (didnt recgonise)


I assume you did the fix of text sctrolling problem by forcing it to empty the screen when it is full of text. This is otherwise good, but it creates two problems. One more of a minor, one bit more serious one.

Mionr problem is that sometimes when trying to figure out what two words I should use, I wonder if I already used some word, this is more of when I already have an idea of what words to use and in different comgbinations, then right after hitting enter I might think "Which combination was the previous one" and then screen might have cleared and I cant see it anymore.

Bigger problem however is that in these kind of situations where I am trying to guess which two words to use, I dont have time to see what text game is putting out as last.

Like I might use "GIVE APPLE" there comes text to screen, and before I get to read it, screen is already cleared out, and now I dont know if I succeeded in doing something or not.


Possibly bug, unless it is by purpose that you dont see right from distance.

In front of farmhouse you see a cow LOOK COW and he answers GOAT is tied. LOOK GOAT, wont be recognised.

So is it a cow or a goat (sounds more like goat) and if the idea is that you first see wrong, then it would be logical to give same end result, whether using COW or GOAT, since you anyway now know it is a GOAT, so why cant I just LOOK GOAT.

This also creates the problem of having to try things twice. TALK COW, TALK GOAT, since I cant be sure which one could be right.


Bug and hard to understand.

I finally got past the farmhouse of Mr Legge.

It was very difficult to understand what I was supposed to do. When trying to go to gate, it tells me to check if Mr Legge is home. So I use all kinds of GO HOUSE, GO FARMHOUSE, LOOK LEGGE, TALK LEGGE...

DIdnt come to my mind to KNOCK DOOR.

However, as I thought the idea might be that I need to get to the GATE, I assumed it was a GATE to the house all the time, and since there was that COW / GOAT that seemed to be possibly guarding that place (was anticipating it to be that way), so I started trying to do something with that, and thought solution would be to GIVE APPLE to the GOAT. It also came to my mind that since its a GOAT, who know, maybe it will eat the LETTER instead. so GIVE LETTER, and that started conversation between Josephine and Mr Legge. I assume this shouldnt have happened, especially since this conversation didnt trigger the possibiilty to go to the GATE.

However, because of this, I realised to KNOCK DOOR, aftetr which Mr Legge asks lettetr for a proof. GIVE LETTER again, same conversation happens, but now the GATE is finally accessible.


Bug, a serious one in practice I guess.

I finally got to GATE, it tells there is a TROLL guarding there. TALK TROLL does nothing, which I assume is the right thing to do, nor can you go EAST (which is only direction shown, blocked by this troll I assume)

GIVE APPLE works, and Jospehine talks with Steven (The troll I assume) and conversation obviously was supposed to have some previous talk.

I lose the APPLE from the inventory, but way is still blocked by TROLL. Therefore I assume I have to load a previous save, since I guess I cant get pass this, even after the bug is fixed, since I dont have the APPLE anymore, and there is no way to get back to GATE.


Also, was that COW / GOAT supposed to be blocking a way, as in, was I supposed to interact with that somehow? Since that never happened.


Anyway, waiting for update/confirmation again, before continuing.

Thanks for the report. Next update will be a while longer as I'll be participating in another jam from 15-25th. Alot of the things you mentioned will be a checklist to fix for the next patch. I had asked about the scrolling bug on  the Adventuron Discord and it seems to be an unresolved issue of the tool. For better or worse, the juggling puzzle was somewhat moon logic in the original game. This game pokes fun at that part. I suppose I could add more hints somewhere. 

(1 edit)

There is no need for more hints, as long as game doesnt get any bigger than it now is. Point being, with only two items in inventory, its not hard to come to conclusion to try it just in case, as I did. Plus, as I said, I actually liked that puzzle in the end. It would only be a bad puzzle if I would be having loads of items in my inventory, and then having to figure out that from all those hundred items, it is specifically the crowbar I should be using.

Edit: Actually, to put in other words. That you have only letter and crowbar in your inventory, is already a hint that you might need to use the crowbar at that point, since there isnt really anything else you can use. So while it might be one of the last things to come to mind to use, since there are only two items, it doesnt take long to get to the last thing that comes to mind to use.

(+1)

Yes I understood your point. And I actually  thought about it before. Still, I've adjusted Emily's dialogue to goad the player that she can juggle anything. I actually uploaded a newer version for minor adjustments. But major bugs won't be addressed until later this month.

(2 edits)

Right I'm back at this. I've pushed a major update that changes many things. Firstly to clarify, the farm scene was meant to have only a cow but forgot to replace all instances of goat to cow. However I've turned it into a mini joke if you decide to look or talk goat in the farm. I've also added a puzzle there blocking the gate which wasn't the original idea but thought I go with your guess about that scene. I believe you should be able to take infinite apples from the market. And yes there were dialogue you missed out from the troll who would introduce to you as Steven and wants an apple.  There were also some navigation issues I fixed up. If you missed it, there should be a riverside north of the crossroad west to the church. That should be accessible now.  And to give you a hint, the game requires you to have two items in your inventory to dig the barrow, a helper, and permission from Lord Higginbottom  who is at the riverside. 

Since there are a number of changes, I'm slightly worried that your save files may not be as compatible. Fingers crossed.

Also I've reverted  back the screen clear so the scrolling bug may return but you can clear the screen yourself by just typing "clear". As far as I understand, the Adventuron engine uses a DOM based layout on the web which is difficult to get scrolling right on browsers. They've considered a Canvas-based renderer for some time https://github.com/ainslec/adventuron-issue-tracker/issues/90

Tbh I don't particularly enjoy developing in Adventuron and kinda regret what was meant to be a quick side project has turned into a bit of a time sink. Still, I'm looking to iron out the issues to have a coherent experience from start to finish. Let me know how it goes