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That scrolling bug happened with full screen, and probably non full screen too. Point being that I started with full screen, so bugging definetily on that one, but I encountered that scrolling bug several times later too, and I guess at about point when I encountered that room not changing (by purpose I guess) and waking up on bed, was the point when I toggled the full screen off so I could write these reports at same time, hence I assume I encountered that scrolling bug after that point too, since I got it quite many times during playtest.

Knowing that I am not far from completing the game already, I am quite interested in completing this game actually. And yes, I did try "Look Hole" too, so something wrong there.

Ah, didnt know about that Papa Roach lyrics, nor the band, neither knew that this game was referencing some other game, if I understood right from your answer.

Anyway, now that I know this game is short, I think it is pretty good game. I wouldn't pay from it, but it is one that had it worked completely and I had completed it now in one session, I would have thought as having been very good entertainment.

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Ah okay. I think one way I may solve the scrolling bug is to clear the screen based on a counter. The other bugs should be simpler to fix. You're not going to be able to progress further until I fix the commands as well. If you're interested, the game is parody of The Excavation of Hob's Barrow. Hope I didn't turn you off it lol

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I've pushed an update that addresses the issues. I don't know if it might work with an old save. Let me know how it goes thanks!

I Continued the game now. Now the "Look hole" worked, didnt need to start from beginning.

After I kept looking at the hole several times, Josephine finally ran away from the place, and there it shows NORTH as one of the directions, but using N says "Cant go north".

Possible bug: Emily juggles a pie accidentally to apple stall. Apple stall gives one last chance, emily moves further away. TALK EMILY, and same thing repeats again, by purpose, or should it change like text is hinting?

I see Feral Girl standing on top of Devils Thumb holding Violin. LOOK GIRL, TALK GIRL, GO GIRL, LOOK VIOLIN, none works, mainly keeps saying there is no girl to talk to etc. A Bug?

Since I cant figure out what to do, and it seems a lot like I might be encountering bugs, possibly preventing the progress, I stop playing again to wait for your reply to confirm if I am encountering bugs preventing from getting forward.


And as you mentioned that hopefully you didnt scare me from the original game, quite the opposite. It looks like kind of game (Horror) that I wouldnt usually be interested in, but now checking it on steam and seeing it is a point n click game, and having played your parody version (which also explains the humour part why it is in such way, as in, now it makes more sense), I am actually a bit interested in playing the original one. Might well do so one day if I bump into it on a suitable discount.

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Yep more bugs. I'll push an update tomorrow 👍

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Hi I've just pushed an update. Let's see how it goes. I do appreciate you finding all the issues thanks

Possibly bug, and a comment.

Talked to Emily, she moves further away. I give her crowbar. This the comment, For I actually liked quite much from the idea that you had to give the crowbar to Emily to juggle with. 

Otherwise I would argue that it would have never came to my mind to ask her to juggle the crowbar, however, since it was practically only thing in my inventory (only other thing being the letter), it didnt take long to figure it out, why not try pass the crowbar to her.

So, right now that puzzle was fun and enjoyable. However, if there would be lots of items in my inventory, then that puzzle had been quite bad, since I wouldnt have thought of givng that crowbar to her as a solution. Now I just tried it based upon not having anything else to try anyway, so who knows, maybe she takes it, although I thought she wouldnt. Was more of thinking that I probably need to find some round shaped thing to give her to juggle with that would cause damage to apple stall.

The possible bug part: After crowbar is thrown and apple seller drags emily home. The description still tells that there is apple stall, and seller behind it.

However, using TAKE APPLE, did work.

I assume idea was that the apple stall is now empty since seller is dragging Emily home, hence making it possible to take one of the apples from there.

Couldnt do EAT nor CONSUME apple (only tried consume as alternative to EAT).

SIT BENCH, BREAK BENCH (didnt recgonise)


I assume you did the fix of text sctrolling problem by forcing it to empty the screen when it is full of text. This is otherwise good, but it creates two problems. One more of a minor, one bit more serious one.

Mionr problem is that sometimes when trying to figure out what two words I should use, I wonder if I already used some word, this is more of when I already have an idea of what words to use and in different comgbinations, then right after hitting enter I might think "Which combination was the previous one" and then screen might have cleared and I cant see it anymore.

Bigger problem however is that in these kind of situations where I am trying to guess which two words to use, I dont have time to see what text game is putting out as last.

Like I might use "GIVE APPLE" there comes text to screen, and before I get to read it, screen is already cleared out, and now I dont know if I succeeded in doing something or not.


Possibly bug, unless it is by purpose that you dont see right from distance.

In front of farmhouse you see a cow LOOK COW and he answers GOAT is tied. LOOK GOAT, wont be recognised.

So is it a cow or a goat (sounds more like goat) and if the idea is that you first see wrong, then it would be logical to give same end result, whether using COW or GOAT, since you anyway now know it is a GOAT, so why cant I just LOOK GOAT.

This also creates the problem of having to try things twice. TALK COW, TALK GOAT, since I cant be sure which one could be right.


Bug and hard to understand.

I finally got past the farmhouse of Mr Legge.

It was very difficult to understand what I was supposed to do. When trying to go to gate, it tells me to check if Mr Legge is home. So I use all kinds of GO HOUSE, GO FARMHOUSE, LOOK LEGGE, TALK LEGGE...

DIdnt come to my mind to KNOCK DOOR.

However, as I thought the idea might be that I need to get to the GATE, I assumed it was a GATE to the house all the time, and since there was that COW / GOAT that seemed to be possibly guarding that place (was anticipating it to be that way), so I started trying to do something with that, and thought solution would be to GIVE APPLE to the GOAT. It also came to my mind that since its a GOAT, who know, maybe it will eat the LETTER instead. so GIVE LETTER, and that started conversation between Josephine and Mr Legge. I assume this shouldnt have happened, especially since this conversation didnt trigger the possibiilty to go to the GATE.

However, because of this, I realised to KNOCK DOOR, aftetr which Mr Legge asks lettetr for a proof. GIVE LETTER again, same conversation happens, but now the GATE is finally accessible.


Bug, a serious one in practice I guess.

I finally got to GATE, it tells there is a TROLL guarding there. TALK TROLL does nothing, which I assume is the right thing to do, nor can you go EAST (which is only direction shown, blocked by this troll I assume)

GIVE APPLE works, and Jospehine talks with Steven (The troll I assume) and conversation obviously was supposed to have some previous talk.

I lose the APPLE from the inventory, but way is still blocked by TROLL. Therefore I assume I have to load a previous save, since I guess I cant get pass this, even after the bug is fixed, since I dont have the APPLE anymore, and there is no way to get back to GATE.


Also, was that COW / GOAT supposed to be blocking a way, as in, was I supposed to interact with that somehow? Since that never happened.


Anyway, waiting for update/confirmation again, before continuing.

Thanks for the report. Next update will be a while longer as I'll be participating in another jam from 15-25th. Alot of the things you mentioned will be a checklist to fix for the next patch. I had asked about the scrolling bug on  the Adventuron Discord and it seems to be an unresolved issue of the tool. For better or worse, the juggling puzzle was somewhat moon logic in the original game. This game pokes fun at that part. I suppose I could add more hints somewhere. 

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There is no need for more hints, as long as game doesnt get any bigger than it now is. Point being, with only two items in inventory, its not hard to come to conclusion to try it just in case, as I did. Plus, as I said, I actually liked that puzzle in the end. It would only be a bad puzzle if I would be having loads of items in my inventory, and then having to figure out that from all those hundred items, it is specifically the crowbar I should be using.

Edit: Actually, to put in other words. That you have only letter and crowbar in your inventory, is already a hint that you might need to use the crowbar at that point, since there isnt really anything else you can use. So while it might be one of the last things to come to mind to use, since there are only two items, it doesnt take long to get to the last thing that comes to mind to use.

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Yes I understood your point. And I actually  thought about it before. Still, I've adjusted Emily's dialogue to goad the player that she can juggle anything. I actually uploaded a newer version for minor adjustments. But major bugs won't be addressed until later this month.