hi thanks for your thoughts!
Yes, there's not a goal or point to the game. Are you familiar with Mobile Frame Zero: Firebrands? Similar to that game, it is about exploring relationships, etc., as you point out. It's also a bit of a WIP, this one, so longer-range mechanics may or may not come into play in later versions. It's meant to be picked up as something of a palate cleanser between longer campaigns of something else perhaps. Or just for fun.
Ditto progression: There's no real progression to the game. Cx is just for flavoring relationships. I wouldn't say there is a huge focus on Cx; you could just as easily play the game without it. I don't see progression as a necessary component of a ttrpg.
Having four B-tags doesn't necessarily mean auto-failing, since you can have positive modifiers to compensate for that. But four B-tags is a lot and yes, you'll probably usually fail those checks. Which is fine, since failing is where a lot of the most interesting story happens in a lot of ttrpgs.
Re pronouns: Yes, meatframes are always "it," you read that correctly :)