Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

hi thanks for your thoughts!

Yes, there's not a goal or point to the game. Are you familiar with Mobile Frame Zero: Firebrands? Similar to that game, it is about exploring relationships, etc., as you point out. It's also a bit of a WIP, this one, so longer-range mechanics may or may not come into play in later versions. It's meant to be picked up as something of a palate cleanser between longer campaigns of something else perhaps. Or just for fun.

Ditto progression: There's no real progression to the game. Cx is just for flavoring relationships. I wouldn't say there is a huge focus on Cx; you could just as easily play the game without it. I don't see progression as a necessary component of a ttrpg.

Having four B-tags doesn't necessarily mean auto-failing, since you can have positive modifiers to compensate for that. But four B-tags is a lot and yes, you'll probably usually fail those checks. Which is fine, since failing is where a lot of the most interesting story happens in a lot of ttrpgs.

Re pronouns: Yes, meatframes are always "it," you read that correctly :)

"Take -1 for each of your meatframe's current B-tags."

"Take +1 if you have one or more Meat tags that could help you."

Based on the difference in phrasing and how, do x if one or more, is generally understood, as written you only get +1 even if you have more than one relevant meat tag, in which case if you have -4 the total is -3, making a roll of even a 6 a three and thus a failure.

You're leaving out the other +1 for weapons or narrative positioning. In any case, if you have too many B tags, you auto-fail, you're correct. This is intentional. But you're welcome to hack the game or play it however you like if you find that unappealing!

You're right! Thanks for the clarification.