Amazing! Who were you in SL?
Mark Wallace
Creator of
Recent community posts
hi thanks for your thoughts!
Yes, there's not a goal or point to the game. Are you familiar with Mobile Frame Zero: Firebrands? Similar to that game, it is about exploring relationships, etc., as you point out. It's also a bit of a WIP, this one, so longer-range mechanics may or may not come into play in later versions. It's meant to be picked up as something of a palate cleanser between longer campaigns of something else perhaps. Or just for fun.
Ditto progression: There's no real progression to the game. Cx is just for flavoring relationships. I wouldn't say there is a huge focus on Cx; you could just as easily play the game without it. I don't see progression as a necessary component of a ttrpg.
Having four B-tags doesn't necessarily mean auto-failing, since you can have positive modifiers to compensate for that. But four B-tags is a lot and yes, you'll probably usually fail those checks. Which is fine, since failing is where a lot of the most interesting story happens in a lot of ttrpgs.
Re pronouns: Yes, meatframes are always "it," you read that correctly :)
Actually, you should still be able to grab it here:
https://markwallace.itch.io/meatframes
lmk if you have trouble. Would love to hear how it goes!
Nice to see another words game. Here's mine: https://markwallace.itch.io/lectern
If the idea is, "Make a tabletop rpg now, and then do some kind of online implementation of it later, step by step," this seems not a bad approach, and not a bad idea.
Your challenge at this first stage will perhaps be defining a scope so as to encourage people to create games that will be easy to then bring online / into a VTT.





