You're leaving out the other +1 for weapons or narrative positioning. In any case, if you have too many B tags, you auto-fail, you're correct. This is intentional. But you're welcome to hack the game or play it however you like if you find that unappealing!
Mark Wallace
Creator of
Recent community posts
hi thanks for your thoughts!
Yes, there's not a goal or point to the game. Are you familiar with Mobile Frame Zero: Firebrands? Similar to that game, it is about exploring relationships, etc., as you point out. It's also a bit of a WIP, this one, so longer-range mechanics may or may not come into play in later versions. It's meant to be picked up as something of a palate cleanser between longer campaigns of something else perhaps. Or just for fun.
Ditto progression: There's no real progression to the game. Cx is just for flavoring relationships. I wouldn't say there is a huge focus on Cx; you could just as easily play the game without it. I don't see progression as a necessary component of a ttrpg.
Having four B-tags doesn't necessarily mean auto-failing, since you can have positive modifiers to compensate for that. But four B-tags is a lot and yes, you'll probably usually fail those checks. Which is fine, since failing is where a lot of the most interesting story happens in a lot of ttrpgs.
Re pronouns: Yes, meatframes are always "it," you read that correctly :)
Actually, you should still be able to grab it here:
https://markwallace.itch.io/meatframes
lmk if you have trouble. Would love to hear how it goes!
Nice to see another words game. Here's mine: https://markwallace.itch.io/lectern
If the idea is, "Make a tabletop rpg now, and then do some kind of online implementation of it later, step by step," this seems not a bad approach, and not a bad idea.
Your challenge at this first stage will perhaps be defining a scope so as to encourage people to create games that will be easy to then bring online / into a VTT.





