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Mark Wallace

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A member registered Jun 19, 2020 · View creator page →

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You're leaving out the other +1 for weapons or narrative positioning. In any case, if you have too many B tags, you auto-fail, you're correct. This is intentional. But you're welcome to hack the game or play it however you like if you find that unappealing!

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hi thanks for your thoughts!

Yes, there's not a goal or point to the game. Are you familiar with Mobile Frame Zero: Firebrands? Similar to that game, it is about exploring relationships, etc., as you point out. It's also a bit of a WIP, this one, so longer-range mechanics may or may not come into play in later versions. It's meant to be picked up as something of a palate cleanser between longer campaigns of something else perhaps. Or just for fun.

Ditto progression: There's no real progression to the game. Cx is just for flavoring relationships. I wouldn't say there is a huge focus on Cx; you could just as easily play the game without it. I don't see progression as a necessary component of a ttrpg.

Having four B-tags doesn't necessarily mean auto-failing, since you can have positive modifiers to compensate for that. But four B-tags is a lot and yes, you'll probably usually fail those checks. Which is fine, since failing is where a lot of the most interesting story happens in a lot of ttrpgs.

Re pronouns: Yes, meatframes are always "it," you read that correctly :)

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I'm ready. For whatever this turns out to be.

I made it live again, lmk if it doesn't work

Actually, you should still be able to grab it here: 

https://markwallace.itch.io/meatframes

lmk if you have trouble. Would love to hear how it goes!

oh cool! It needs a revision, I feel, but if you'd like to run it I'll definitely put it back up for a while.

Sorry: Because I don't know what I'm doing, there's an ever-so-slightly outdated version of the game attached to this post. Better to download it from the main game page. 

Carry on...

A relative who shall remain nameless.

Thank you! I think a first full version isn't all that far off.  It's playable now, but there are a handful of other programs I want to add, and just a little bit more structure. Some of that will emerge in playtesting, I suspect, which I want to start doing soon. 

Nice to see another words game. Here's mine: https://markwallace.itch.io/lectern

Just in time! I was out of dorking sauce.

This looks great! And I love the art. Nice work.

Thank you!! I appreciate the read.

♥️ what a great idea

Not that you need another of these, but here's my little (well, one-page, anyway) tribute to Lasers & Feelings:

https://markwallace.itch.io/clerics-copiers

cassette case games are my new favorite genre of ttrpg. big thumbs up.

out of curiosity, why are you interested in doing this series of jams?

If the idea is, "Make a tabletop rpg now, and then do some kind of online implementation of it later, step by step," this seems not a bad approach, and not a bad idea.

Your challenge at this first stage will perhaps be defining a scope so as to encourage people to create games that will be easy to then bring online  / into a VTT. 

I am also wondering about the answer to this question. What are the parameters of the jam? What falls within the purview of this jam and what's outside it?