Thanks for the praise, dude.
I just don't know if I have it in me to write a good story, and I figured I'd rather focus on what I can do well. I will certainly try to make meta-progression more engaging for the full game so you'll always have that 'one more thing to unlock' feeling. It's not the same as a story, but it serves a similar purpose.
Word I appreciate the response, small idea then instead of doing any type of story maybe just unlocking enemy descriptions as we progress? With how your enemies move, track, attack and are visually, I can only imagine you crafted their vibe for specific reasons. Just extrapolating on that would honestly be more than enough.