Word I appreciate the response, small idea then instead of doing any type of story maybe just unlocking enemy descriptions as we progress? With how your enemies move, track, attack and are visually, I can only imagine you crafted their vibe for specific reasons. Just extrapolating on that would honestly be more than enough.
TJCoffman
Recent community posts
Dude this was awesome, I already love the game play loop! The actual gameplay is tight and very responsive. I love how crisp your sound design is, those base beats really keep my attention and drive the tension. The visuals are wonderful and fit one another very well, I feel like I am in a version of the old school tron games. Yeah I know, no light cycles but for me I'm locked in each round. Numbers go up! Loads of that here and everything I saw does seem to matter but for me personally it's one of those oh that's cool kind of features.
If I had any complaint, it's that I personally would love a story with the game. Does it need much of one? No, not at all, but you have built something awesome here and I want an excuse to spend more time here. Even just small snippet messages about what's going on when I hit a level or certain amount of sessions would be golden to me.
I would legit play longer just to know more about it, for me personally, if I wasn't designing games as well I would spend way more time here. However, your web version of the game made me realize I really need to tune up some things in my own project because, wow I am humbled by what you've pulled off here. If there are story elements already and I missed them because I ended my play session too soon, no worries. I know I'll be back to check this out again.
Keep up the great work!
I really enjoyed a couple of aspects of the game. Your presentation was fantastic, everything looked clean and crisp and was easy to understand. I did enjoy the dialogue and really just exploring what was going on in the setting.
If I could get a little more info on why they want to join the club or what they are doing, that would help me want to keep exploring the game more in the beginning. I know things really start to open up more when you get into the club, but before you get in there it's a little sparse.
I was wondering though, when you market this, who was your intended audience? It's great, but the graphics make me think of children while the game play makes me think older adults looking for a cozy mystery. Have you thought about seeing if any senior centers would be interested in this? I feel like that's a super untapped market that could really use some love.
I LOVED your foreground work. Man that bee is a great part. So are the other foreground elements. When you descend deeper, did you mean for the pipes to get the same texturing as the dirt? For whatever reason, that broke my brain a little and pulled me back out. Maybe utilize the rust effect you use on the building to show the water coming off the top of the building to add coloration and show the depth that the secret club goes underground.
While I don't know everything that's going on in the game, I do understand how tough it would be to build an underground lair. So, I really like how dedicated to baking this group is. Their legendary artifacts were really funny to learn about too!
Thank you for the well wishes. While my game is still unreleased I find myself still using them during the development phase. I hope to see more of your work in the future. I actually haven't considered using other sprites for my guns since I have started using yours as placeholders. Now with my purchase, I think they just got promoted to in game from placeholder.
If I wanted to try and do a cardinal direction for north and south of these weapons, would you have any tips? I was thinking taking the color palettes from the weapons themselves and starting there. Or would that be something you are doing?
Whoa, I just found you tonight. I am currently checking out this pack and another pack of yours. I really like the vibe of both so far but haven't quite decided which ones will go in the game. I'm glad that I found your stuff, but man, you've got so much good stuff here that I am almost overwhelmed.
I think what I mean to say is, the first few tracks I listened to were pretty awesome and now I know I'm going to have to listen to them all.
Wanted to give a shout out to letting us hear everything via youtube, that helps a lot. Makes things a lot easier for me at least. Keep up the good work, I'm looking forward to checking out the rest of your stuff! For reference the other pack is the SKank the Summer pack. Good work there too!
Hey, I really appreciate you putting this on such a good sale. Your work is amazing and I utilized your sprites to help me really learn about player characters and boss battles.
Are the assets listed on your itch page all of the ones you have for sale? Your work is really good and I would be interested in purchasing more of it.