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Dude this was awesome, I already love the game play loop! The actual gameplay is tight and very responsive. I love how crisp your sound design is, those base beats really keep my attention and drive the tension. The visuals are wonderful and fit one another very well, I feel like I am in a version of the old school tron games. Yeah I know, no light cycles but for me I'm locked in each round. Numbers go up! Loads of that here and everything I saw does seem to matter but for me personally it's one of those oh that's cool kind of features. 

If I had any complaint, it's that I personally would love a story with the game. Does it need much of one? No, not at all, but you have built something awesome here and I want an excuse to spend more time here. Even just small snippet messages about what's going on when I hit a level or certain amount of sessions would be golden to me.

I would legit play longer just to know more about it, for me personally, if I wasn't designing games as well I would spend way more time here. However, your web version of the game made me realize I really need to tune up some things in my own project because, wow I am humbled by what you've pulled off here. If there are story elements already and I missed them because I ended my play session too soon, no worries. I know I'll be back to check this out again. 

Keep up the great work! 

Thanks for the praise, dude.
I just don't know if I have it in me to write a good story, and I figured I'd rather focus on what I can do well. I will certainly try to make meta-progression more engaging for the full game so you'll always have that 'one more thing to unlock' feeling. It's not the same as a story, but it serves a similar purpose.

Word I appreciate the response, small idea then instead of doing any type of story maybe just unlocking enemy descriptions as we progress? With how your enemies move, track, attack and are visually, I can only imagine you crafted their vibe for specific reasons. Just extrapolating on that would honestly be more than enough.