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Thanks so much! They are all very healthy. Your suggestion about putting wait frames on the second page is working for now but since I have them on parallel process I do worry about slowdown later on with multiple events but at the moment its good. I am excited to see that new rswitch plugin when it's ready someday. Thanks for being awesome

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I'm glad you liked it. This plugin is already under development and is quite simple. As soon as the code is ready, I'll integrate it naturally into BattleOnMap; it shouldn't take long.

Please keep us informed about your project; I found it truly amazing.

I def will keep you informed,am really motivated to polish my game now.

 I don't know if this is a bug or if you could help me with a solution to this but I have an actor called Boat,it's wooden but I have a parallel sprite check that changes boat's image color via movement route event to a steel boat image  if a switch is on.It works as it should however when battle on map starts,it turns the boat back into its actor default wooden color until the battle is over.