Thanks so much! They are all very healthy. Your suggestion about putting wait frames on the second page is working for now but since I have them on parallel process I do worry about slowdown later on with multiple events but at the moment its good. I am excited to see that new rswitch plugin when it's ready someday. Thanks for being awesome
Viewing post in Kadajah's Battle On Map for RPG Maker MZ comments
I def will keep you informed,am really motivated to polish my game now.
I don't know if this is a bug or if you could help me with a solution to this but I have an actor called Boat,it's wooden but I have a parallel sprite check that changes boat's image color via movement route event to a steel boat image if a switch is on.It works as it should however when battle on map starts,it turns the boat back into its actor default wooden color until the battle is over.
I made an update to the last JS file posted, adding a plugin command that allows changing the sprite or set of sprites and battle if a switch is activated. I believe this way I can set a condition related to the boat's material and correctly call it in battle. Please let me know if this modification works for you.
Could you download the JS file again? I made the correction; it was just 3 lines of code that determined where and when the reset trigger would be called. I detailed the changes here: https://kadajah.itch.io/kadajahs-auto-self-switch-reset/devlog/1527403/update-v1...
Hi sorry for the late reply,I tried it out last night and it's working good in all of my projects. Thanks so much for putting this amazing work out so fast ! I am looking forward to seeing what new things you add someday.I'll try to get a demo vid of my projects using your plugins when they are ready eventually.