I def will keep you informed,am really motivated to polish my game now.
I don't know if this is a bug or if you could help me with a solution to this but I have an actor called Boat,it's wooden but I have a parallel sprite check that changes boat's image color via movement route event to a steel boat image if a switch is on.It works as it should however when battle on map starts,it turns the boat back into its actor default wooden color until the battle is over.