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I def will keep you informed,am really motivated to polish my game now.

 I don't know if this is a bug or if you could help me with a solution to this but I have an actor called Boat,it's wooden but I have a parallel sprite check that changes boat's image color via movement route event to a steel boat image  if a switch is on.It works as it should however when battle on map starts,it turns the boat back into its actor default wooden color until the battle is over.

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I made an update to the last JS file posted, adding a plugin command that allows changing the sprite or set of sprites and battle if a switch is activated. I believe this way I can set a condition related to the boat's material and correctly call it in battle. Please let me know if this modification works for you.

It works perfectly! Thanks for putting these in depth options into your plugin,its pretty amazing how fast you work as well. So far playtesting is going great.

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I'm glad it worked. If you have any questions or need anything, let me know.

Oh, and when you have a trailer for your game or any update content, please let me know.

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It's finally ready! It's very simple to use and has no performance impact whatsoever. I hope you enjoy it!

https://kadajah.itch.io/kadajahs-auto-self-switch-reset

Thanks so much! I'll give it a try later tonight

I have some good and bad news. The good news is that it seems to work.The bad news is that when I enter the menu it activates the rsswitch and the enemies reappear.   

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Could you download the JS file again? I made the correction; it was just 3 lines of code that determined where and when the reset trigger would be called. I detailed the changes here: https://kadajah.itch.io/kadajahs-auto-self-switch-reset/devlog/1527403/update-v1...

Hi sorry for the late reply,I tried it out last night and it's working good in all of my projects. Thanks so much for putting this amazing work out so fast ! I am looking forward to seeing what new things you add someday.I'll try to get a demo vid of my projects using your plugins when they are ready eventually.