hey, might be rude to ask but, is this game still being worked on? if so, don't rush the next update.
Key rebinding is on the agenda for the next update, but is one of the more technical things I have to figure out (I'm still largely a beginner to the more backend coding stuff. ) It hadn't occurred to me that people with 60% keyboards couldn't play as I'm just using the standard retro-style layout that some games use, but there is barebones controller support in the currently available build
It's a very intriguing project. The vore animations and their variety are very good. I would like to highlight the x-ray window separately, and the consequences after the vore, I really liked it. As far as I understand, not all animations that can be included in the menu are implemented in the game. I will be looking forward to the update. Good luck to you
Probably within like 1-2months-ish depending on where I'm at with other stuff
to pull from a reply elsewhere: There's only two enemies that I need to do that will be present in the campaign, only one of which until I've got everything I need to start assembling and testing the level stages (It's technically one zone in the update, but it's split into two subzones, so slightly different enemy spread. Assembling a full zone previously took me about a week per, so I'd estimate the full zone taking one and a half, maybe two). There's also two enemies that are for future updates I'd like to include to up the enemy count, as well as commissioned enemies. Past that it's just minigame art assets, and some extra code for unique cases.
I have an enemy idea. Based on a similar previous comment about having an enemy involving breast/udder vore but I wanted to make one a bit more detailed:
Maybe a Cow/Minotaur with huge swollen breasts dripping with milk from previous victims. Upon spotting you she'll squeeze her breasts, spraying milk projectiles that if they hit you, your character would be hypnotized (curse stuff I guess) and slowly waddle towards the enemy. Once the protag comes into contact she'll be breastfed into more submission by the cow/minotaur, before finally being shoven into her breasts, turning into more milk.
I really like this so far! The sprite work is really nice, and I like that there's some dialog during the vore scenes even if my eyes are looking back and forth pretty quick ha
I generally am into same size stuff, but the pc being a little smaller makes a lot of sense in the animations (especially once in the belly) and I like it! Also nice that there's just a lot of variety in the scenes for sure!
Now for feedback, I see you're already working on that it's easy to just spam and kill anything except the one boss you have to parry. I think bringing that to more enemies could be cool!
For something more specific to me though, I'm colorblind. The brown of the wooden platform against the gray of the walls before you get to the lady who says the racoon has been playing music too much is actually invisible to me except in the very brightest part. I figured it out through just jumping at air and walking till I fall, so no biggie, but big sections of that might get tough. It's a very minor issue, just if you were looking for any problems at all that is one for me and probably some other people.
Please believe me I don't want to say anything bad about your game ha, it's great! Just one thing my messed up eyes spot that not everyone would.
I'm definitely interested to see where this goes and I wish you good luck with it all!
Thank you! that's extremely good to know; honestly at the moment I do want to redo that area's artwork the most because it feels really flat compared to everything else on top of that. (I made the mistake of making an area with a primarily greyscale palette with a character that also is, so balancing that is a bit problematic) It's not a priority at the moment, but something that I do want to eventually tackle. The current devbuild of the game has a stamina system in place + an iframe dodge, which still allows for a couple of flurries, but will prevent you from dodging or jumping if it's too low (like straight up nothing for the jump so don't panic there), which is a nice balance from what I'm feeling. The dodge also takes a pretty large amount of stamina, with only two consecutive ones being able to be performed without nearly fully draining it.