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(5 edits)

Anyone test if adding a blanket quality to the town in your player description for custom NPCs works? For example, if you add "everyone in Silverpine is a secret shapeshifter." Would that apply since the game checks your character description for dialog with each NPC and make them all shapeshifters? 

Edit: This has some interesting effects. I was able to have Rosalyn be a feral fox (which surprised me, since she was described as using her mouth and nose to manipulate things, it seems to have gone the whole nine yards with this one). Turned everyone into women. Made everyone walk on their hands. All by adding that detail to my own character description. I just wish I had more than 400 characters so I can go wild with it.

That’s a legitimately cool effect I wouldn’t expect to work. Makes me curious about jumping in on the non-survival settings to experiment with different things like that. O.O

All Kobolds in Silverpine only speak French. 

Silverpine foxes are famously tricksters that cannot resist sneaking up on focusing friends to surprise them with fireworks. 

Snake-folk in Silverpine are incredibly ticklish. :p

Silverpine residents see wolves as bad luck.


Gods. How would that affect meeting everyone all over again. 

(4 edits)

I think it's the character trait that makes the AI pay closer attention to character descriptions that lets this happen. I have been having fun with it.

 I think when it comes to things like "all foxes are blue," you need to use specific character names since the AI sometimes struggles with who is a fox and who isn't. I have had dialog where a character calls themselves a wolf or me a fox. So if you are targeting specific characters it might be best to name them in the description. Which is why I wish I had more than 400 characters to work with.

I 100% like this little discovery as it lets us add a little flavor to the world in ways that is not just our own character.

Wait, for custom NPC's? Is that in yet? Adding custom NPC's to Silverpine that aren't just your PC?

(2 edits)

No, the custom NPCs aren't in yet. This is a workaround that lets you mess with existing NPCs by including them in your character description. I just enter in something like, "Rosalyn likes to bully him." in the character description and BAM, Rosalyn is a bully and likes to push your buttons. I tried making it so no characters could speak and got some interesting stuff. Just a fun way to mess around with what we have.