Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the feedback! Glad you enjoyed the game!

I will look into improving the UI design and fixing the issue making aim difficult for long-range attacks.  

Is there anything specific that makes it feel difficult to aim long-range attacks? For example, it is hard to see where the attack will hit, or it is hard to see where attack is hitting. 


I will have to try your game, Space Monk.  

(+1)

it felt like I had 3 forward firing directions :

Diagonal left, straight, diagonal right. If an enemy was between diagonal left and straight, I couldn’t hit him without repositioning for him to be in the line of fire.