Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for sharing! I enjoyed playing!


* What were problems and challenges you encountered?

- It took a bit of clicking around in the UI to figure out what options I needed to choose to actually play.

- I expected the main menu to work with a controller, but it didn't.

- It took me a bit to realize that I had to choose the CPUs characters.

- It was difficult for me to aim for the long range attacks.

-I just tried Tina. The lunge attack didn't seem to go where she was facing.

* What was your favorite moment?

- I was able to cheese a 4 player match by sitting up on a platform while the CPUs killed each other. :D (I won :D)

* Was there anything you wanted to do, but the game didn’t let you? 

- no

* If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?  

- UI to tell me where to go as a beginner.

Thank you for the feedback! Glad you enjoyed the game!

I will look into improving the UI design and fixing the issue making aim difficult for long-range attacks.  

Is there anything specific that makes it feel difficult to aim long-range attacks? For example, it is hard to see where the attack will hit, or it is hard to see where attack is hitting. 


I will have to try your game, Space Monk.  

(+1)

it felt like I had 3 forward firing directions :

Diagonal left, straight, diagonal right. If an enemy was between diagonal left and straight, I couldn’t hit him without repositioning for him to be in the line of fire.