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i understand that you cant include the avatar with the product but its very easy to create a prefab in unity with the asset setup so its drag and drop for any user. literally just create it on a viwi in unity- prefab the asset with all its parts setup - then right click and export package.... done 

yes i have custom stuff for the viwi but it was still not working on the base one with no changes 

i have no idea if there are any poses causing this issue but im very frustrated that even with blender and unity knowledge i cant get this to work as intended. 

So, I opened the original out-of-the-box "viwi174_release_v1_1.blend", to which I appended the harness then to. Then assigned the harness to use the Viwi's original Armature, not the newely post-append Armature.001. Exported them as FBX and unchecked "Add Leaf Bones" just to be sure. Imported it to the unity package with the Viwi in it, dragged it to the scene and give the left leg a pose to see if the rigging holds and pressed Play:

so can you export that package and upload it as that would make this process completely pain free 

Not with the avatar in it.

ok so prefab the harness

right click that and export package

then upload that package

Should be the option to download the package now; which contains the harness, its textures and armature.

genuinely not sure whats going on fresh project - fresh avatar - no blendshapes - your prefab - viwi is v 1.0.1 - unity project is 2022 - play mode with gesture manager to emulate vr chat

Staring at the screenshot won't do much, yet here I am gawking at it in sheer bafflement. I think we've tried everything? The harness does have the blendshapes to hide the thigh straps, if they're the only ones acting up. Does the problem persist once imported to VRChat?

it actually looks worse when in vr chat. I’d really like to know why this is the case. How have you linked the armature in play mode? Did you manually do it or did you use vrc fury? 

I have the harness use the same Armature as the avatar in blender (and skinned to the avatar mesh, or course), then export it as either FBX or glTF to Resonite, where it's then made into a playable avatar in-game. I don't play on VRC, so I don't now how anything is set up there.