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Not so fast. You know I can't distribute the harness with the avatar model, everything set-up ready to go. So, unfortunately there's some DIY by the end-user.

And about being aggressive; You're frustrated. So am I, since I can't yet find a solution to this rather unique issue.

The harness is made for the 'out of the box' version of the avatar, which seems to be 1st for VRChat, and I got it working on Resonite. You're the first to come with me with this problem. You did mention you had some custom set up for the rest of the stuff you've got for the Viwi. I don't know what those are.

Another thing I came up against with the Viwi armature was that it had a bunch of animation/pose groups once brought to Blender, which only came to light once uploaded to Resonite. So this might be that as well? Perhaps Unity wants to play those poses on the harness? Or maybe I'm spit-balling at this point, but that's just something that came to me. If I recall, I solved the issue by removing the keyframes of each and everyone of those poses in Blender.

i understand that you cant include the avatar with the product but its very easy to create a prefab in unity with the asset setup so its drag and drop for any user. literally just create it on a viwi in unity- prefab the asset with all its parts setup - then right click and export package.... done 

yes i have custom stuff for the viwi but it was still not working on the base one with no changes 

i have no idea if there are any poses causing this issue but im very frustrated that even with blender and unity knowledge i cant get this to work as intended. 

So, I opened the original out-of-the-box "viwi174_release_v1_1.blend", to which I appended the harness then to. Then assigned the harness to use the Viwi's original Armature, not the newely post-append Armature.001. Exported them as FBX and unchecked "Add Leaf Bones" just to be sure. Imported it to the unity package with the Viwi in it, dragged it to the scene and give the left leg a pose to see if the rigging holds and pressed Play:

so can you export that package and upload it as that would make this process completely pain free 

Not with the avatar in it.

ok so prefab the harness

right click that and export package

then upload that package

Should be the option to download the package now; which contains the harness, its textures and armature.

genuinely not sure whats going on fresh project - fresh avatar - no blendshapes - your prefab - viwi is v 1.0.1 - unity project is 2022 - play mode with gesture manager to emulate vr chat

Staring at the screenshot won't do much, yet here I am gawking at it in sheer bafflement. I think we've tried everything? The harness does have the blendshapes to hide the thigh straps, if they're the only ones acting up. Does the problem persist once imported to VRChat?

it actually looks worse when in vr chat. I’d really like to know why this is the case. How have you linked the armature in play mode? Did you manually do it or did you use vrc fury?