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(1 edit)

When I first play a game, I tend to skip the tutorial so for a while I didn't know to press "Enter/Return" to start the fight. It would be good if you just show a simple text instruction there.

The control is very wonky even if you are purposefully making it a rage game. At the current state, every battle is very random for me. It feels like I'm waiting to be lucky when the enemy happens to come closer as I swing around my weapon. I think there are still lots of room for improvement regarding character control. I can't give any suggestion on it since I don't know the direction you're taking with the game. But I would at least try to make the character movement easier, that would be a huge improvement. Currently, it's just impossible to tell my character on where to move (bordering annoying).

Also.. due to the control, I mostly lose every battle, so I didn't get any chance to acquire any money to buy different weapon/armor. 

On the positive side...

I like that you have a good amount of variety to make every battle different, good job!
Every ability the enemy executed also has good sound and visual effect and make the game feel alive.

Personally, I can see the game being very fun after the control issue is fixed. There is some potential here and I hope you keep on working on it!

(+1)

Thanks for the feedback, I really appreciate you taking the time to play and write this!

Yeah, I’m honestly not sure why I didn’t include a “Press Enter to begin battle” prompt before, that’s definitely something I’ll be adding. I’ll probably also make Space work as well since that feels more natural.

Also just to clarify, the game isn’t meant to be a rage game, so the control feeling “random” or hard to direct is something I want to improve. The physics-based movement is intentional, but I agree that it should still feel like you have clear control over your character.

I’ll be looking into ways to make movement more responsive and readable without removing the core feel of the combat.

I’m really glad you liked the variety and effects—that’s something I’ve put a lot of time into. Thanks again for the feedback!