Thanks for the feedback, I really appreciate you taking the time to play and write this!
Yeah, I’m honestly not sure why I didn’t include a “Press Enter to begin battle” prompt before, that’s definitely something I’ll be adding. I’ll probably also make Space work as well since that feels more natural.
Also just to clarify, the game isn’t meant to be a rage game, so the control feeling “random” or hard to direct is something I want to improve. The physics-based movement is intentional, but I agree that it should still feel like you have clear control over your character.
I’ll be looking into ways to make movement more responsive and readable without removing the core feel of the combat.
I’m really glad you liked the variety and effects—that’s something I’ve put a lot of time into. Thanks again for the feedback!