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(+1)

It's a wonderful game, with a super cute art style and music – and the gameplay concept is interesting and well done, but the difficulty level is like Dark Souls - but after some time I was able to finish it.

But I also want to pointed out on gui. I don't know why, but that jumping “Space” button is a masterpiece and very pleasing to the eye.

(+1)

Thanl you for the feedback, I am working in a new build with a bunch of balance modifications. Lot of people told me about the difficulty factor, it was too high.

I liked difficulty when understood more about others spells and how I can combine then. But at start I was confused.

I didn't understand at start that ice spykes are at touch distance and how much I need attack enemy to kill them and how manage to do it without dying.

At the end I  came up with strategy: set totems at the end of the line - when enemy near it: use ice spyked ones and after recharge second time to kill.

Mostly difficulty was to figure out strategy, but after 1 level everything was better, I have had strtegy + new spell.

(+1)

Cool, I added a "telegraph" mode to certain spells, including Ice Spikes, so the players know the range. I think the error is in the first level, it too much punishing to the player. I changed number related to energy and player hp as well. 

Again, thank you for the feedback, I really appreciate you took the time to pass the first level. Some people just gave up.