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(+1)

This is a very interesting game! I've played through it and only got a 6.

I think the best part is the visuals and audio. Very neat interaction with picking cards and stuff. There was a problem where when I put the cards on the table I can directly click on the paper clips and other interactions on the card without zooming it out, not sure if this is intentional.

I feel like it's a very solid game that just need some improvements on some aspects.

First I don't really think notes and discard pile helps. For notes it refresh itself and you cannot click on it to direct to the card, plus you can only write down the underlined text, making it largely useless. And for discard pile, well, what's the point of discarding, when you can just put all the cards out, and then group them? If you discard something you'll just lose it.

Second I don't really get what's the meaning of making a draw pile and a hand, because to analyze everything you need all the cards out, especially when you get a card that contains a character you don't know. So at the start I just simply draw and put draw and put until all cards are out.

Third the case is soooo hard, it would definitely be a masterpiece if the player expects a very hard level, but to me the truth is so obscure. Reading the solution makes me feel that it's impossible to recreate such story.

Fourth is that you can return from the quiz to the investigation. I feel like the quiz provides a lot more information than the evidence LOL.

I think the most urgent fix is to make the discard pile, draw pile, and notes have a little more meaning (or maybe redo?) so that player will not just put all the cards out without caring anything. Also it would be nice to add a simple case where it's just a killer and a victim, no crazy things going on.

Thank you so much for the feedback!

Clickable paperclips and other card elements can indeed be used without zooming; we thought this variety in how the interface works would be convenient for players.

As for notes—this is essentially a mechanic for the upcoming multiplayer mode. Players can use them to share highlighted words with each other without placing the card on the table. Perhaps notes really don’t make sense in solo mode.

The same goes for the card-dealing process; this is a core mechanic that makes sense in multiplayer, where players take turns laying out cards. As for why you can’t just put all the cards on the table right away—some cards are fakes, and players need to identify them and discard them. I think we need to explain this better in the tutorial. Although we’re still thinking about how to change discard mechanic.

We’re also very grateful that you noted the deck’s complexity; it’s not final either, and we want to understand how easy or difficult players will find it to grasp so we can find the optimal balance. During the jam, we didn’t see the point in enabling multiplayer, so some mechanics look a bit odd.

We will definitely take these comments to heart and do everything we can to make the game better. Thank you very much!