Thanks a lot! We’ll definitely think about different card borders, really solid idea!
VSI GAMES
Creator of
Recent community posts
The game was really enjoyable. It has a great visual style, an interesting core idea, and fairly simple solitaire like mechanics, but at the same time it keeps pulling you back for just one more run to finally defeat the boss.
If I had to mention one criticism, it would probably be that compared to other card games across different genres, the additional properties or effects of enemy cards are not always very obvious. It feels a bit unusual at first and takes some time to fully understand.
Other than that, everything feels fantastic.
As for suggestions, I think it could be interesting to expand the mechanics a little further by adding more special cards that could be shuffled into the deck between rounds, maybe with some more unique interactions. Of course, I understand that this is difficult, since balance is extremely important for a game like this, and honestly the current balance already feels very good.
We would also really appreciate it if you could try our game and leave some feedback as well, since we are also participating with a card game project.
Unique platformer with a lovely art style. I didn't catch any bugs, and the movement feels really smooth and satisfying. Like others, I found the darkness sections confusing at first — I thought I needed to memorize spike positions, but after a few attempts I realized it works differently. Would be nice to have some subtle hint or visual cue to guide the player in those moments. Overall, great work!
Hope you will try our game too. Wish you all the best in your development!
Great job! Really unique game for me. I wish better difficulty curve because it's really hard for someone who sees Morse for the first time. Maybe you should start first wave/level with like first 5-10 letters and then increase the difficulty.
Hope you will try our game too. Wish you all the best in your development!
Amazing game! UI and sounds are perfect even now. Love grapple mechanic and dynamic of game.
In my opinion, wish you some notable improvements:
1. Make some heal mechanics. Maybe on map or drop from enemies.
2. Make enemies logic more interesting. Now they are running from me and I need to pursue them.
3. Better map design and textures.
Overall, it's a solid game and it has huge potential. I will follow your development way and hope you will finish this game! Keep working! Hope you will try our game too. Wish you all the best in your development!
Really unique mechanics. Complete all tutorial levels and it was really fun.
Wish to make you more sound design and a better UI/UX and graphics overall. Backgrounds are cool, maybe you should take setting with ants that trying to find way to home :D
Hope you will try our game too. Wish you all the best in your development!
Thank you so much for the feedback!
About the AI graphics: the game is still in development, and we're still figuring out what to do with them.
Also we’ll fix the bug in the tutorial, and we’ll also need to add information about the quiz before the player starts playing the main game. We know we have issues with aspect rations, but the design changes so often that we haven't been able to adapt it for every new iteration yet :)
Your idea about changing the quiz’s appearance is really interesting; we’ll definitely discuss it with the team. Every opinion is important for us on this stage on development!
Great gob! This turtles are so hard to kill :D
Overall I didn't catch any bugs but I have some wishes for your game.
1. Sounds in your game and some background music.
2. Maybe healthbar for enemies.
3. More varity of enemies in future.
4. I didn't understand how is reload works. Wish some animation or sound design for it.
Good start for a good game! Hope you will try our game too. Wish you all the best in your development!
Great job! I think the game has a lot of potential and plenty of opportunities to implement interesting mechanics.
This is a great starting point for further development. The only thing I’d like to see improved right now is a smoother camera so the pixels don’t jerk around so much.
Hope you will try our game too. Wish you all the best in your development!
Thank you so much for the feedback!
Clickable paperclips and other card elements can indeed be used without zooming; we thought this variety in how the interface works would be convenient for players.
As for notes—this is essentially a mechanic for the upcoming multiplayer mode. Players can use them to share highlighted words with each other without placing the card on the table. Perhaps notes really don’t make sense in solo mode.
The same goes for the card-dealing process; this is a core mechanic that makes sense in multiplayer, where players take turns laying out cards. As for why you can’t just put all the cards on the table right away—some cards are fakes, and players need to identify them and discard them. I think we need to explain this better in the tutorial. Although we’re still thinking about how to change discard mechanic.
We’re also very grateful that you noted the deck’s complexity; it’s not final either, and we want to understand how easy or difficult players will find it to grasp so we can find the optimal balance. During the jam, we didn’t see the point in enabling multiplayer, so some mechanics look a bit odd.
We will definitely take these comments to heart and do everything we can to make the game better. Thank you very much!
Hello! Solid project, I really love the graphics style and game vibe.
On other hand, movement too.. I don't how to say, it needs time to get used to. Was hard to move into some doors.
Notable bugs:
1. Triggered stairs when try to interact with book
2. Camera can change direction when Sarah close to some walls
3. Movement is available during interaction with painting.
4. Cursor is available during first scene (way from forest to house)
Hope you will try our game too. Wish you all the best in your development!
Hello! Great job, wish a game has more mechanics because now it's too short.
I haven't catch any bugs. I thinks it's better to change floor texture, maybe draw a rocky roads/more grass etc.
Also, it will be good to make death animation when you lose
Hope you will try our game too. Wish you all the best in your development!
Hello! I really love ur game, graphics style and main menu. Unfortunately I catch a bug :(
After pressing LMB on door - game stops, I can't move or do something, even look around. I tested it several times by two different scenarios (with key and without) and results were same. Hope you will fix it fast, I really want to try it more.
Hope you will try our game too. Wish you all the best in your development!
Short fun game! Cool overall vibe and music compositions. Really love ending idea.
Wish you will make different difficulties and maybe new obstacles with some unique mechanics. Game has a potential and a lot of ways to improve. You can even make more real physics for car. And I think it will be good to make a road visually with traffic lanes.
Hope you will try our game too. Wish you all the best in your development and future projects!
Love you game and visual style! Gravity Falls mentioned :D
The game will be much better with some sounds and fullscreen options (maybe I didnt fint it). Overall, I haven't catch any bugs. Wish a more choice of cards and maybe some buff-cards to choose between characters to activate.
Personal note: I think it's not in balance when you use "Deal 2 cards" and game can give you a copy of this card.
Hope you will try our card game too :)
Wish you all the best in your development!
Great job! Love an idea and simple graphics.
Some notes I want to tell:
1. It's not comfortable when I spamming clicks to move and suddenly click on "card" with weapon.
2. I wish a better balance curve because of situations like "no enemies for 1 minute" then "10 enemies per 5 second"
3. Background music will make it more fun!
4. Maybe more ways to keep clover alive.
My personal idea to make some "station" you need to bring on pieces from tree before you go to main clover.
Hope you will try our game too. Wish you all the best in your development!
