Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you so much for the feedback!

Clickable paperclips and other card elements can indeed be used without zooming; we thought this variety in how the interface works would be convenient for players.

As for notes—this is essentially a mechanic for the upcoming multiplayer mode. Players can use them to share highlighted words with each other without placing the card on the table. Perhaps notes really don’t make sense in solo mode.

The same goes for the card-dealing process; this is a core mechanic that makes sense in multiplayer, where players take turns laying out cards. As for why you can’t just put all the cards on the table right away—some cards are fakes, and players need to identify them and discard them. I think we need to explain this better in the tutorial. Although we’re still thinking about how to change discard mechanic.

We’re also very grateful that you noted the deck’s complexity; it’s not final either, and we want to understand how easy or difficult players will find it to grasp so we can find the optimal balance. During the jam, we didn’t see the point in enabling multiplayer, so some mechanics look a bit odd.

We will definitely take these comments to heart and do everything we can to make the game better. Thank you very much!