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(+1)

Nice game with very stylisch UI, cool graphics and ultimate effects. If you do not spend too much time with the game, I think the game play might be a bit simple: Just clicking on updates and clicking on the ultimate to win. From the description I can see that there are probably many synergies you can unlock, however I wished that this information comes better through in the game. I think the different upgrades needs a bit more explanation.

Congratulations to this cool looking game!

(+1)

Thank you! The UI, character art, and ULT effects were where I spent the most time on this game, so it genuinely makes me happy to hear those landed for you.

You're absolutely right that the gameplay can feel one-note. There's a hidden probability layer inside it inspired by Japanese pachislot — the button's aura colors (white → blue → yellow → green → red → rainbow) and various prediction cues telegraph your crit chance before you fire — but I couldn't push the balance and overall polish to a quality I was satisfied with.

I'm a big fan of auto-battlers myself, and I'd like to keep developing this direction: combining synergies, part fusion, and pachislot-style probability so the player really feels like they're playing the game, not just clicking it.

Thanks again for the honest feedback!