Thank you! The UI, character art, and ULT effects were where I spent the most time on this game, so it genuinely makes me happy to hear those landed for you.
You're absolutely right that the gameplay can feel one-note. There's a hidden probability layer inside it inspired by Japanese pachislot — the button's aura colors (white → blue → yellow → green → red → rainbow) and various prediction cues telegraph your crit chance before you fire — but I couldn't push the balance and overall polish to a quality I was satisfied with.
I'm a big fan of auto-battlers myself, and I'd like to keep developing this direction: combining synergies, part fusion, and pachislot-style probability so the player really feels like they're playing the game, not just clicking it.
Thanks again for the honest feedback!