Honestly addictive — kept playing way longer than planned. Loved the whole atmosphere and concept too. Great work!
risingore
Creator of
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Thank you so much! The robot design and audio are parts I poured a lot of heart into, so I'm really glad you appreciated them (personally, the HARD ending track is my favorite).
You're absolutely right about the gameplay feeling thin. The genre is auto-battler, but right now it's basically "buy, place, watch" — I'm aware I haven't really brought out what makes auto-battlers fun.
Your suggestion of "different active abilities depending on the equipment" is exactly the next step I want to take. I'd love for the player's decisions to directly drive the battle visuals and stats. Thanks so much for taking the time to share this feedback.
Thank you! The UI, character art, and ULT effects were where I spent the most time on this game, so it genuinely makes me happy to hear those landed for you.
You're absolutely right that the gameplay can feel one-note. There's a hidden probability layer inside it inspired by Japanese pachislot — the button's aura colors (white → blue → yellow → green → red → rainbow) and various prediction cues telegraph your crit chance before you fire — but I couldn't push the balance and overall polish to a quality I was satisfied with.
I'm a big fan of auto-battlers myself, and I'd like to keep developing this direction: combining synergies, part fusion, and pachislot-style probability so the player really feels like they're playing the game, not just clicking it.
Thanks again for the honest feedback!
Thanks for playing and for the honest feedback! For this build, what I really wanted players to feel first was the core loop — equipping parts and stacking matching ones to get stronger. But you're totally right that the differences between individual parts are too subtle right now. Making each part feel distinctly different is high on the list going forward. And really glad you liked the special attack! I'd love to keep building exciting stuff like that — flashy cut-in animations for new characters' specials and so on.
