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A jam submission

CnCView game page

Submitted by ChthonicDev — 2 days, 22 hours before the deadline

Play game

CnC's itch.io page

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Comments

(+1)

I really struggle with the controls. Never played the original Ghosts n Goblins, but does it need to be a dedicated button for each shooting, and move with D-Pad? I feel like it would be ok to move in a grid, but with the analog, and shoot where the character is facing. Jump with "X/A". Then the trigger buttons could be for shooting up and down, if you hold them.

Developer(+2)

The game has free diagonal movement, you don't move in a grid, the only limit is 8 directions. I'll add the analog stick as an option later but it will still work like the d-pad.

and yes, the game absolutely needs the odd attacking control scheme, having to press a direction first and only then shoot that way would get people killed a lot later on and it would be very frustrating for them.

I'd rather ask my players to learn a weird control scheme at the start rather than give them a poor control scheme for the entire game lol.

Thanks for playing!

(+1)

Fair enough!!

Submitted(+1)

It took me quite a few tries to finish it, until I tried Loffah's technique of shooting downwards while jumping.
The controls felt a little weird to get used to at first but I got it eventually.

Good job, keep at it!

Submitted(+1)

Pretty fun. My favorite part was when she lost her clothes (big Ghosts 'n Goblins fan) 

Submitted(+1)

Story is happy end.

Controls seem a little clunky
Developer(+1)

can you elaborate on "clunky"? is it the control scheme or the in-game feedback/responses of the character?

Submitted

Others have mentioned, but i think because there is a shoot button for each direction instead of just being a twinstick shooter.

Developer(+1)

oh, yeah, it's a very conscious design choice to only allow cardinal directions and directly up and down. i'll add analogue stick support soon but it will still be axis locked so it'll still be the same lol. And although it's not frequent, there's been many games with controls like this and i never found them awkward idk, i think it's something you get used to in like 3 minutes

Developer

password: consent