I really struggle with the controls. Never played the original Ghosts n Goblins, but does it need to be a dedicated button for each shooting, and move with D-Pad? I feel like it would be ok to move in a grid, but with the analog, and shoot where the character is facing. Jump with "X/A". Then the trigger buttons could be for shooting up and down, if you hold them.
The game has free diagonal movement, you don't move in a grid, the only limit is 8 directions. I'll add the analog stick as an option later but it will still work like the d-pad.
and yes, the game absolutely needs the odd attacking control scheme, having to press a direction first and only then shoot that way would get people killed a lot later on and it would be very frustrating for them.
I'd rather ask my players to learn a weird control scheme at the start rather than give them a poor control scheme for the entire game lol.
Thanks for playing!