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(+1)

can you elaborate on "clunky"? is it the control scheme or the in-game feedback/responses of the character?

Others have mentioned, but i think because there is a shoot button for each direction instead of just being a twinstick shooter.

(+1)

oh, yeah, it's a very conscious design choice to only allow cardinal directions and directly up and down. i'll add analogue stick support soon but it will still be axis locked so it'll still be the same lol. And although it's not frequent, there's been many games with controls like this and i never found them awkward idk, i think it's something you get used to in like 3 minutes