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Experiment: Decay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #63 | 2.700 | 2.700 |
| Sound | #103 | 2.100 | 2.100 |
| Polish | #111 | 1.900 | 1.900 |
| Theme | #114 | 2.000 | 2.000 |
| Overall | #120 | 2.050 | 2.050 |
| Art | #130 | 1.900 | 1.900 |
| Atmosphere | #137 | 1.700 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Managed to escape. I liked exploring the facility.
Good foundation here! Zombies' first approach from off-screen is a bit fast but you figure it out eventually. Invisibility feature doesn't line up with timer and is too short to make a lot of real difference. Music is good but does *not* match the atmosphere.
Really fun topdown shooter, it did turn into training zombies after a while but the invisible mechanic helped even out their high speed. The music was so relaxing and chill I forgot I was fighting for my life
It's interesting that for such a short game, it's quite balanced. I never died, yet after a bit, I couldn't fully recover my health. The enemies detecting you from behind the doors make it really hard to go through, as they can hurt and pus you when you're in that decay mode, so they'll push you behind the door.
I couldn't play the story at all, the resolution is messed up for me so I get stuck in some dialog, neither way the endless mode worked, i liked the gameplay idea, nice work!
Nice little ability in the early game, such a short duration and long cooldown makes escaping a bit easier but still a challenge. I beat the game and played a little endless mode.
Made it to the end! Fun idea
good idea, but coudnt feel the "decay"
Its really nice but its a bit hard without a mouse