Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

andrew.tobia

12
Posts
A member registered Aug 27, 2025

Creator of

Recent community posts

(2 edits)

I'm confused as to how I'm supposed to perform drag-and-drop operations with the mouse if I can't see the cursor.


Edit: didn't see tatuzor's note. I'll try that when I'm able 


Crash was web version 

Fun, and with lots of potential. The different spells are too location-specific, there should be more with widespread/area attack. The one with four small orbs seemed to do nothing.

Had a lot of difficulty following what was happening. Felt hamstrung by the autofiring, was slow

(1 edit)

All I could do is walk around, couldn't interact with anything. My mouse cursor would not appear in game, despite left clicking being an important mechanic. Had a number of unity crashes. 

Looks nice and the music is great

Concept is interesting. My items seemed to give random numbers, including different numbers when moved around, and were not consistent. Sometimes my total would freeze, even when clearing the item tray.

Concept is interesting. My items seemed to give random numbers, including different numbers when moved around, and were not consistent. Sometimes my total would freeze, even when clearing the item tray.

Very fun! Echoing others in that first couple levels were slow, could probably ramp up quicker.

It's fun, if a bit frantic for my tastes. Probably better on mobile. I was definitely clicking on some *valid* spaces but still falling.

Seconding everyone else's comments — good, simple, playable. The different move sprites for the ghost didn't really make sense to me, nor does differentiating between electric shocking and regular ghost shocking.

Really lovely game. Timer too fast (especially when the screen sometimes loads without an ! in view and the instruction from the designer is to just "wait").

Really fun idea. Audio was bad. Mine keeps crashing.

Found controls to be a bit clunky and rough. Maybe skill issue but I couldn't get past first level. Art, music, and idea are all lovely