Really love this. Couldn't play too far in because of time constraints, but what I experienced is great. The music and sound design is *excellent*. My only note is the mouse control is EXTREMELY sensitive and hard to use smoothly.
andrew.tobia
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Absolutely love the concept but, like most, I hit a lot of snags. No NV, zombies too fast and strong, not all controls super clear. I think a *big* issue is its too dark. I know that's the point (hence NV), but I can't even see the tank when i'm standing directly in front of yet, let alone broken treads that I need to fix. Hope you keep working on this because i'd *love* to try a more functional version.
Game looks great. Sounds are a nice touch, but could use some refinement (impressed that you even got them in a solo build, tbh), and different areas should have different sounds. Fight music is good and exhilarating.
I've seen elsewhere that the point was that this is basically stuck on hard mode, but its... too hard? Too much chance in the battles, and too much variation in possible outcomes, kind of takes all choice/skill out of the equation.
My biggest note is that entering doorways is more finnicky than it needs to be. Took me an embarrassingly long time to find the exact right spot to click.
Strong foundation! Liked the ambiance, but as others have noted dropping in some other sfx would help.
The writing overall was pretty good, but it got a bit stiff and stodgy at times and could probably be refined.
Equipping the belt manually was a little tiresome and unnecessary. In fact, all the choices that required you to go back and choose the other option were kinda tedious. I found myself hoping for some actually branching choices.
Can't speak highly enough about the atmosphere and vibe of this. Art was lovely, the sound design, the music (especially at the climax — during gameplay i think you could've done a *touch* more, it seems like it was *only* the drone until the end).
Really struggled with the minigames. I figured fishing out easily enough, but my clicking seemed to do absolutely nothing and I just had to wait until the fish accidentally stayed in the catch zone for long enough. I got there in the end on the radio, but a small guide of some sort on what the goal was could have been handy.

