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andrew.tobia

23
Posts
A member registered Aug 27, 2025

Creator of

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Really love this. Couldn't play too far in because of time constraints, but what I experienced is great. The music and sound design is *excellent*. My only note is the mouse control is EXTREMELY sensitive and hard to use smoothly.

Absolutely love the concept but, like most, I hit a lot of snags. No NV, zombies too fast and strong, not all controls super clear. I think a *big* issue is its too dark. I know that's the point (hence NV), but I can't even see the tank when i'm standing directly in front of yet, let alone broken treads that I need to fix. Hope you keep working on this because i'd *love* to try a more functional version.

Game looks great. Sounds are a nice touch, but could use some refinement (impressed that you even got them in a solo build, tbh), and different areas should have different sounds. Fight music is good and exhilarating.

I've seen elsewhere that the point was that this is basically stuck on hard mode, but its... too hard? Too much chance in the battles, and too much variation in possible outcomes, kind of takes all choice/skill out of the equation.

My biggest note is that entering doorways is more finnicky than it needs to be. Took me an embarrassingly long time to find the exact right spot to click.

Strong foundation! Liked the ambiance, but as others have noted dropping in some other sfx would help.

The writing overall was pretty good, but it got a bit stiff and stodgy at times and could probably be refined.

Equipping the belt manually was a little tiresome and unnecessary. In fact, all the choices that required you to go back and choose the other option were kinda tedious. I found myself hoping for some actually branching choices.

Very interesting to explore cosmic horror themes via other people's photos as you develop them. This has tons of promise for developing further.

Sorry about the files. Music is nice — could use some reverb for space and eeriness

My first jam missed the deadline, too. good luck on the next! <3

Vibe is great, really creepy and unsettling. Is something supposed to happen when I get all the fuses in?

Can't speak highly enough about the atmosphere and vibe of this. Art was lovely, the sound design, the music (especially at the climax — during gameplay i think you could've done a *touch* more, it seems like it was *only* the drone until the end).

Really struggled with the minigames. I figured fishing out easily enough, but my clicking seemed to do absolutely nothing and I just had to wait until the fish accidentally stayed in the catch zone for long enough. I got there in the end on the radio, but a small guide of some sort on what the goal was could have been handy.

Very interesting take on tower defense, fun with lots of promise. Looks and sounds extremely nostalgic. Could use some refinement. Not entire sure the scope does anything. 

Good foundation here! Zombies' first approach from off-screen is a bit fast but you figure it out eventually. Invisibility feature doesn't line up with timer and is too short to make a lot of real difference. Music is good but does *not* match the atmosphere.

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I'm confused as to how I'm supposed to perform drag-and-drop operations with the mouse if I can't see the cursor.


Edit: didn't see tatuzor's note. I'll try that when I'm able 


Crash was web version 

Fun, and with lots of potential. The different spells are too location-specific, there should be more with widespread/area attack. The one with four small orbs seemed to do nothing.

Had a lot of difficulty following what was happening. Felt hamstrung by the autofiring, was slow

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All I could do is walk around, couldn't interact with anything. My mouse cursor would not appear in game, despite left clicking being an important mechanic. Had a number of unity crashes. 

Looks nice and the music is great

Concept is interesting. My items seemed to give random numbers, including different numbers when moved around, and were not consistent. Sometimes my total would freeze, even when clearing the item tray.

Concept is interesting. My items seemed to give random numbers, including different numbers when moved around, and were not consistent. Sometimes my total would freeze, even when clearing the item tray.

Very fun! Echoing others in that first couple levels were slow, could probably ramp up quicker.

It's fun, if a bit frantic for my tastes. Probably better on mobile. I was definitely clicking on some *valid* spaces but still falling.

Seconding everyone else's comments — good, simple, playable. The different move sprites for the ghost didn't really make sense to me, nor does differentiating between electric shocking and regular ghost shocking.

Really lovely game. Timer too fast (especially when the screen sometimes loads without an ! in view and the instruction from the designer is to just "wait").

Really fun idea. Audio was bad. Mine keeps crashing.

Found controls to be a bit clunky and rough. Maybe skill issue but I couldn't get past first level. Art, music, and idea are all lovely