Thanks, it works perfectly. Again, thank you so much for helping me throughout all of this. The new tp system works like a dream. One last question, because I'm trying to get the penalties to work on the player/actors. Would the code be something like [const result = actor.result()]
essential replacing target (the enemy) with Actor (the player)?
I think this code would be in the charge TP by damage section as that part is about receiving from the enemy.
I tried to do it myself but keep getting the actor as not defined. Even tried using BattleManager.actor().actorid() to see if that would work.


