I preferred the A/D controls — they felt more fun and challenging. Mouse felt a bit too easy.
I am making a puzzle game. you can try it here if you want. Slime Pop (Prototype) – Need Feedback! by fairyee
I preferred the A/D controls — they felt more fun and challenging. Mouse felt a bit too easy.
I am making a puzzle game. you can try it here if you want. Slime Pop (Prototype) – Need Feedback! by fairyee
I'm a tester, played about 13 minutes through a few chapters in your build. Quick headline: the core merge-two-and-combine idea is genuinely fun and feels different from match-three in a good way. The slimes are charming, the falling animation is satisfying, and once I clicked into a rhythm in chapter one I wanted to keep going. Most of my friction was about reading the board and understanding goals, not about the actual puzzle.
There's a real game here and I think you could ship this game. The merge-two concept is the hook, and the slimes give it personality. If I could only pick one thing to fix, it's making the slime hierarchy visible at a glance, because almost every other "I don't know what's happening" moment in my session traced back to me not being able to read the board. Get that right and the rest of the polish (boulder onboarding, drag direction, chapter-two ramp) becomes much easier to tune.
Wow, thank you for such a detailed playtest — this is super helpful.
Really glad the merge-two idea clicked for you. That “what should I set up next” feeling is exactly what I was going for.
And yeah… you pretty much nailed the main issues 😅 especially the board readability and the Chapter 1 → 2 jump.
The slime progression being hard to read is something I am looking into right now.
I am planning to make the tiers more visually obvious so players can plan instead of guess.
Also totally agree on the boulders — that needed a proper intro. I will add clearer hints + better feedback there.
The arrow confusion on the chapter screen is a great catch too. Did not even realize that could feel like part of the game.
Thanks again for taking the time to play and write all this. It really helps shape the direction of the game.