Wow, thank you for such a detailed playtest — this is super helpful.
Really glad the merge-two idea clicked for you. That “what should I set up next” feeling is exactly what I was going for.
And yeah… you pretty much nailed the main issues 😅 especially the board readability and the Chapter 1 → 2 jump.
The slime progression being hard to read is something I am looking into right now.
I am planning to make the tiers more visually obvious so players can plan instead of guess.
Also totally agree on the boulders — that needed a proper intro. I will add clearer hints + better feedback there.
The arrow confusion on the chapter screen is a great catch too. Did not even realize that could feel like part of the game.
Thanks again for taking the time to play and write all this. It really helps shape the direction of the game.